posted 12-03- 11:17 AM
I think you have to edit manually the LOD (in notepad, for example) to set transparency flags.Here's an example, taken from the D.520 hood:
4fff 0 3 1 00 0.8707696795 -0.04113602266 0.4899673462 39 40 41
4fff 0 3 1 00 0.9545621872 -0.03536053374 0.2959064841 42 43 44
4fff 0 3 1 10 0.4566588104 -0.03249731660 0.8890481591 45 46 47
4fff 0 3 1 10 0.4466949105 -0.02987757884 0.8941873312 48 49 50
4fff 0 3 1 00 0.9860287309 -0.01555141993 0.1658476591 51 52 53
0070 1 4 10 00 0.9501248598 0.05503354594 0.3069756031 54 55 56 57
0070 1 4 10 00 0.8715173006 0.0000000000 0.4903647900 58 59 60 61
0070 1 4 10 10 0.4471346140 0.0000000000 0.8944666982 62 63 64 65
0070 1 4 10 10 0.1377254575 -0.004220092203 0.9904614687 66 67 68 69
This is the final part of a LOD. Each line describes a polygon (the previous part of the LOD has a line per vertex, but Sv explains this better than me). Notice each line begins with a group of letters and/or numbers, then a space, then a single number. This number is the texture index. The glass polygons are easy to identify because they have no texture at all, so their tex ref is zero. They are the first 5 lines in this example.
The group of letters and numbers at the very beginning of each line sets color, transparency as well as other flags for this polygon (complete description is in the OP specification, may I suggest you print it). All you need to know is 4fff gives a white transparent glass colour. If that's OK, edit manually your LOD and replace all poly flags for the glass polys by this value.
About OPS... This can't work, because OPS' LOD import function is buggy and changes the texture reference values. If you try to import a transparent non-textured LOD in OPS, after import it will be textured and no longer transparent 
As a workaround, you can always use Hippie's OL tools. Extract your SM using SMD, replace the LOD manually, and rebuild with OLC.
Good luck with your Ju52!