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Author Topic:   how do i do this in 3dmax 3.1
JG3_der_Boom
Pilot
posted 11-12- 06:55 AM     Click Here to See the Profile for JG3_der_Boom   Click Here to Email JG3_der_Boom     Edit/Delete Message   Reply w/Quote
ok i did see some tutorials on the web for building planes cars etc. but they diddent explane the whole story
i need to have the following thing in the perspective port
i can get pictures in the other windows but not in the perspective windows here is an example off what i mean its from a tutorial from the web


so i need to know how they did that in the perspective window


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der boom

[This message has been edited by JG3_der_Boom (edited 11-12-2000).]

[This message has been edited by JG3_der_Boom (edited 11-12-2000).]

[This message has been edited by JG3_der_Boom (edited 11-12-2000).]

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Nat
Pilot
posted 11-12- 08:32 AM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Hey Der Boom, well, I use Max3.1 and Max2, but I'm not sure what you want here, everything I build automaticaly shows up in the perspective window unless what I've built is way way off centre so that it doesn't appear in the area covered by the window, if thats the case you need to move your object so that it's in the centre of the grid in all other windows, then you'll see it in the perspective view, but if you can explain more of what you have done and what the problem is, that would help us to find an answer for you

~Nat~

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JG3_der_Boom
Pilot
posted 11-12- 08:56 AM     Click Here to See the Profile for JG3_der_Boom   Click Here to Email JG3_der_Boom     Edit/Delete Message   Reply w/Quote
ok here is what i mean


look at the image and compare it to the first above see any diffrents okok its a plane but in the perspective window how can i get it so there are pictures to dont know if this is the right way to built planes

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der boom

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Pete Hawk
Pilot
posted 11-12- 03:37 PM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
This may work for you. Go into the Customize menu, select Viewport Configuration and CHECK the Force 2-Sided box.

I think that will do it, let us know.

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JG3_der_Boom
Pilot
posted 11-12- 03:59 PM     Click Here to See the Profile for JG3_der_Boom   Click Here to Email JG3_der_Boom     Edit/Delete Message   Reply w/Quote
nope there is nothing happening

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der boom

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JG3_der_Boom
Pilot
posted 11-12- 04:08 PM     Click Here to See the Profile for JG3_der_Boom   Click Here to Email JG3_der_Boom     Edit/Delete Message   Reply w/Quote
ok wen i put in the picturers
then make a box on one off them the box is in the perspective window
then wen i do what you says the box is invisble but you only can see lines then but i need to have it like the pictures above

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der boom

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Pete Hawk
Pilot
posted 11-12- 09:29 PM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
Ah! Easy fix, sorry I didn't think of this before but with your latest post I know how to fix it now.

RIGHT click on the word Perspective in that window and switch the view mode from "Wireframe" which you most likely are in, to "Smooth + Highlights" and that should do it!

One more thing, if you texture a box to have your pics on say the top, left, and front sides, do what I said to see it in perspective view. However if you are NOT using a texture mapped box, and are just wanting to see the pictures like they are in your other windows you can't. It won't happen. So the best thing to do is create a rectangular box, map your pics to the proper sides, then it will show up as long as you do what I said in the beginning of this latest post.

[This message has been edited by Pete Hawk (edited 11-12-2000).]

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Nat
Pilot
posted 11-13- 08:21 AM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
yep, what Pete said, in their example those pics are mapped to very thin rectangular boxes, one for each view, then positioned, but most people use just 2 views, side and top, map these to seperate thin boxes and intersect them like a +

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Pye
Pilot
posted 11-13- 01:30 PM     Click Here to See the Profile for Pye     Edit/Delete Message   Reply w/Quote
Boom, Why don't you make that shark for Sdoe as your first project!

Then maybe we won't have to many pilots bailing out over Water!! :-)

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9./JG3_Pye

If it Flies.....lets fly it!!

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JG3_der_Boom
Pilot
posted 11-13- 01:48 PM     Click Here to See the Profile for JG3_der_Boom   Click Here to Email JG3_der_Boom     Edit/Delete Message   Reply w/Quote
hehe lol pye ok im going to try the things you said il be back with commentary

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der boom

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JG3_der_Boom
Pilot
posted 11-13- 01:49 PM     Click Here to See the Profile for JG3_der_Boom   Click Here to Email JG3_der_Boom     Edit/Delete Message   Reply w/Quote
oh stupid me how do i get the pictures on the box then

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der boom

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JG3_der_Boom
Pilot
posted 11-13- 03:42 PM     Click Here to See the Profile for JG3_der_Boom   Click Here to Email JG3_der_Boom     Edit/Delete Message   Reply w/Quote
ok did try some things but i cant get i to work so how do you build your stuff do you built them that way or do u use a other way

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der boom

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Pete Hawk
Pilot
posted 11-13- 08:06 PM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
I don't have time to teach you this stuff, but maybe the many pages of tutorials here will help. Good luck!
http://www.3dcafe.com/asp/tut3ds.asp

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Nat
Pilot
posted 11-13- 08:42 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
ok, applying a texture to the box... firstly once you've made the box, you need to convert it to an editable mesh to make things easier.. once you've done that, follow the instructions below, these were posted here for me some time back by DanW, and were exactly what I needed to get me texturing in Max.. still can't thank him enough.. copy and pastinto a new text doc and save for reference like I did:

From DanW:
Fellas, teaching someone to texture in max is like pulling teeth...right JT? lol
first thing you want to do is get your tif files straight. take your model (aircraft or whatever) and break apart the pieces. then you want to align them in such a way that you can see each piece from the same view. what i mean by this you want a good side view of the fuselage, an top view of the fuselage, a top view of the wings and the tail section. then you can take a rendering of these parts and save it as a file. this allows you to make a proportional template for you skins. its a long process that cannot be described here. point is, make your template first.

when you get ready to texture make sure you can easily find your template. i ussually put them in the textures folder for the aircraft im working on.

you want to select the object to texture. then go into subobject mode and select face. then click on ignore back faces and show normals. lets say are texturing your wing. simply select each face for the top of the wing. you must hold down ctrl key while you do this. and it helps to be in wireframe mode. when you get all the faces selected for the top of the wing, click the material editor button. (this is max 2.5) then after i opens click on the first round ball. then click on the button under it (forgot the shape of it, but it says apply material or something like that - i beleive its a cube). go back and make sure go out of wireframe mode..so you can see the faces and colors of the wing..it should turn the color of the ball.

after that click on the button by diffuse. then under that a little ways you should see a load bitmap button..it should be empty. click it. at the dialoge click on bitmap. then navigate to your template and press ok. then look under the balls in the top (lol) and click on the checkerboard.

close this dialoge. then, at the modify tab, click on uvw map. if everthing is ok, you should the texture appear on the wing. it may be distorted, but thats ok. on the modify tab, go down and set the w value to 0 and click on bitmap fit or something. it should open up another dialoge and you should see your template file listed. click on it. what this does is resize the orange box around the wing to a 256 x 256 proportional square. then you click on the subobject button (should say gizmo). you use the xyz buttons to get the texture mapped to to the correct plane. the orange/yellow ( i forget) box will let you know which direction it needs to go. then you can just use your stretch, move and rotate tools to get the texture to fit right.

after this is done you click on the pizza boxes by the uvw map (in the subobject box on the right) when it opens select collapse all. a warning will come up. ignore it and select ok. your wing should now be tmapped.

sorry if this is vague. tmapping is tedious and is hard to explain unless you are talking directly to the person. plus, im at school and cant look at max. it just takes trial and error and a shit load of time. i still mess it up myself.

Hope that helps Boom

~Nat~

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Pete Hawk
Pilot
posted 11-13- 09:03 PM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
Good idea Nat, glad you found that for him. Nice job writing that Dan

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FarmerJoe
Pilot
posted 11-14- 12:48 PM     Click Here to See the Profile for FarmerJoe   Click Here to Email FarmerJoe     Edit/Delete Message   Reply w/Quote
I found a plugin for texturing, makes it better in my opinion. It exports a texture file of all your pieces laid out. Then it lets you use that texture file for texturing and it doesn't give any fuss when you goto reapply it to the model. You must understand how to "morph" objects thought before you can even attempt to use this plugin. Hehe morph is pretty cool, saves alot of time when you need to reassemble your model in like .5 seconds

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So many things so little time
FarmerJoe

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Pete Hawk
Pilot
posted 11-14- 04:08 PM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
FarmerJoe,

Would you have a link for that, I'd like to check it out.

Thanks

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FarmerJoe
Pilot
posted 11-15- 01:39 PM     Click Here to See the Profile for FarmerJoe   Click Here to Email FarmerJoe     Edit/Delete Message   Reply w/Quote
http://www.cschell.com/tutorials.html?skinmaxtut

Yeeeeehawwwwwwwwwwwwwwwwwwwwwwww

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So many things so little time
FarmerJoe

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JG3_der_Boom
Pilot
posted 11-15- 02:55 PM     Click Here to See the Profile for JG3_der_Boom   Click Here to Email JG3_der_Boom     Edit/Delete Message   Reply w/Quote
ok tryed it nat ok it does texture it but you cant see it only wen you render your box or rectangle box you see the image on it i dont need that i need it like this in the perspective vieuw

i thank pye for this picture it explians exactly how i want it

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der boom

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Nat
Pilot
posted 11-15- 07:38 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
then it must be some wierd setting some place Boom, when I TMap something it shows up in the perspective view all the time, we're getting you there slowly but surely though, we'll work it out

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Nat
Pilot
posted 11-15- 07:39 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
tell you what, send me the pics over and I'll see about making the template for you if you like

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JG3_der_Boom
Pilot
posted 11-16- 02:17 PM     Click Here to See the Profile for JG3_der_Boom   Click Here to Email JG3_der_Boom     Edit/Delete Message   Reply w/Quote
ok i did figured it out how to get the textures visible in the vieuw ports thx to FarmerJoe ok only now i need to know how to set the boxes or what ever they are in that last pictures so the are positioned like the last pictures what do i need for it do i need a box or a plane or some sort off mesh that i texture then ok fJ told me i need to map the faces but on a box you only can put one texture on not 3 pictures on diffrent sides so do i need to make two boxes and
texture them than and than place them like in that last picture

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der boom

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Nat
Pilot
posted 11-16- 04:46 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
if I understand you correctly, what you need to do is create 2 boxes, map them with the side view on one, and top view on the other and then simply position the boxes by draging them so that they intersect like in the pic, once you've done that I suggest saving it and calling it template or something so that you always have your starting point for future use.

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