posted 10-20- 11:31 AM
Well, how did I get to work...Good question 
I canīt remember exactly what it was I did that made it work really, but:
1.Make sure everything is set up correctly in the Max2Obj export and import dialogues.That is, that "Textures" and "Normals" are checked.
2.I always export and then import back to Max before texturemapping an object. That way I see if the object "survived" the exp/imp OK.
3.When adding an object that is mapped with a texture that isnīt used before in the sm.file, make sure you change the "flags", "texture ID", "distance" and "texture size" to correct values, otherwise it looks strange ingame.
4.I also found out that it helped to have only the object that I wanted to export in the Max-scene. When there were other objects there the exp/imp usually went bad. I know this sounds strange because I guess youīre supposed to be able to exp/imp multiple objects, but thatīs what I found.
Iīm not sure if this will help you, since you had problems with shading, not texturing, if I understood you right.
Iīm sorry if Iīm unclear, I find it hard to explain these things properly.
Please post again if you have more questions or if you get it to work.
Lycka till/Good luck
/Robert