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Author Topic:   Skins - 16 bit , 8 bit or doesn't it realy matter?
AGAS - 5
Pilot
posted 10-18- 12:15 AM     Click Here to See the Profile for AGAS - 5   Click Here to Email AGAS - 5     Edit/Delete Message   Reply w/Quote
Hi guys...

I visited Airbudda's site the other day and had a look at his article on painting ( http://thehangar.dogfighter.com/Paint.htm ).

Under the heading 'Color Depth and Palette issues' he talks about the use of 16 bit and 8 bit colours....here's an extract:

"Another factor that a non-professional skin artist won't normally run into is the fact that the greater the color depth of a texture or skin the more memory it takes up....

...As well as an image of 256x256 pixels at 8 bit color depth will take up less memory than an image of the same 256x256 pixels but at 16 bit color depth."

I know given his background, he's refering to painting in CFS & EAW etc, but does this apply to FSDOE equaly as well ?

Now, I'm obviously not an expert on this (duh ) but I think my skins are at 16 bit - Is FSDOE optimised for 16 bit ?

Why ask these questions...well after reading the article I thought - sh..t - maybe I'm not doing the right thing with my skins....and worse I could be stuffing people around too

I'd apprecitate some comments...


Cheers,

AGAS 5

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Spanky the Mad Dog
Pilot
posted 10-18- 01:27 AM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

I think SDOE skins are 16 bit or higher, I think thats one of the GOOD things about SDOE. And that, thats why the colors look so good in the game.

Thats just my rambling though, Someone else will know for sure.


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Robert
Pilot
posted 10-18- 01:42 AM     Click Here to See the Profile for Robert   Click Here to Email Robert     Edit/Delete Message   Reply w/Quote
AGAS!

I asked basically the same question here just a few days ago. From the answers I got I assumed that the filesize of the textures didnīt seem to matter (which I think is strange, but what do I know...). You can read for yourself here: http://www.fightersquadron.com/ubb/Forum7/HTML/001193.html

/Robert

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AGAS - 5
Pilot
posted 10-18- 04:22 AM     Click Here to See the Profile for AGAS - 5   Click Here to Email AGAS - 5     Edit/Delete Message   Reply w/Quote
Thanks Spanky & Robert...

Well I guess if we are at 16bit or higher then there's no problem

Actualy, I did read that post a few days ago ..... at the time I thought he meant just the file type...but reading it again I would imagine it applies equaly as well to colour depth.

Thanks again guys.

Cheers,

AGAS 5

[This message has been edited by AGAS - 5 (edited 10-18-2000).]

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Mighty
General
posted 10-18- 03:06 PM     Click Here to See the Profile for Mighty   Click Here to Email Mighty     Edit/Delete Message   Reply w/Quote
The sim runs in 16-bit. We convert everything to that.

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AGAS - 5
Pilot
posted 10-18- 06:39 PM     Click Here to See the Profile for AGAS - 5   Click Here to Email AGAS - 5     Edit/Delete Message   Reply w/Quote
Thankyou Mighty

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