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Author
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Topic: Engine Damage Model Standard
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Condor Pilot
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posted 10-09- 11:24 AM
Hi all,I am new to damage modeling(I have learned alot in the last 48 hours), but I am getting started with fighter's engine damage. I have been working with Raider(btw Raider, thanks a ton for all your answers to my questions).  Each object(aircraft engine in this case) in open plane can have damage effects applied at 10%, 20%, 30%... up to 100% and only at those specific damage percentages. I believe each time a bullet or cannon shell hits the obhits value is increased by 1 for bullets and 4 for cannons. Please correct me if I am wrong on that. Anyway, what I really want is everyones opinion as to what damage should be modeled at 10% damage, 20% damage....and so on up to 100%. Also, keep in mind that at each damage level I can use the obprob function to give random chances certain damage occurs and to how severe that damage is. If my learning goes well, maybe soon we could have new damage models for all the fighter planes. Thanks, Condor out ------------------
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Snake Pilot
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posted 10-09- 05:19 PM
Condor, This is a much needed item for SDOE. I think that there should be a lot more values for rounds fired, ie. .303MG = 1, .50MG = 3, 30mmCannon = 10 and so on.Also I think that tiny smoke trails should be made to appear after like one or two hits because theres nothing like chasing a smoking a/c through the sky, I just hate it when after hitting about 20 times it just explodes. I prefer gradual death, y'dig? Thanks Snake IP: Logged |
wakeup tailgunner Pilot
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posted 10-10- 04:07 AM
I'm in the process of DM upgrading the B17 for just these reasons!Creating a standfard, though, is not perhaps the best idea. Laika came closest to hitting the mark with a table of % based chances of events occurring, which was aimed at creating a balance. This is an important thing with DM work. Add in all these effects and you end up bumping up the obHits so you can see them! Bump up the obHits and you get problems online. And lets not forget, it was reckoned that a single hit from a 30mm mk108 cannon could shred a fighter.... It's a lot of work, mostly testing, to get the balance of effects right! The B17 was easy in this area, since it was way way too weak! A few hits to the engine...bang...explosion blows wing off....plane falls from sky. Not realistic at all, when you see how much battle damage they could take! Excuse the essay, but this is an area where SDOE is tops for me, and I think it can be so much better. With all the work being done, we should look at collecting up all the various ideas and approaches to DM effects, and look more at having a standard WAY of doing it. This should make it easier to apply to future models in the works. I drew up a damage 'probability tree' for the B17, and wrote out the means of implementing each step. This way, I could see what hits would result in a kill. ( Like the training scene in Spartacus.... RED-instant kill, YELLOW-slow death, BLUE-cripple, bu still make it home ) No actual numbers applied, but a clear chart of what could happen under fire! Do this for the game as a whole, and you will have achieved something good! IP: Logged |
Condor Pilot
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posted 10-10- 08:19 AM
Hi WT,I totally agree with everything you said. DM's are my main interest as well. I will check out Laika's dm. Thanks Condor out ------------------
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Whirlwind Pilot
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posted 10-10- 09:17 AM
If I dig, I can find the formula for determining bullet damage based on weight and MV for SDOE. I think the .303 does .607 obHits. I have a chart from kopper sitting around somewhere.IP: Logged |
Condor Pilot
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posted 10-10- 11:01 AM
Whirlwind,I would really like to see that chart! If you can please post it here or send me an email. Thanks, Condor out ------------------
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Raider Pilot
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posted 10-10- 11:26 AM
Condor, this is a big project you are undertaking btw you are more than welcome for the information.I agree, a chart of damage that is agreed upon by the majority of the community would be a good idea, however we still don't want to stop individual creativity. I think that the Jug and Pe2 set the standard for DM in any sim, but the A-10 has some great ideas too. Maybe after this next plane pack is out you should have a good collection of ideas for the DM. [This message has been edited by Raider (edited 10-10-2000).] IP: Logged |
Condor Pilot
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posted 10-10- 12:31 PM
Hi Raider,Yes it might be a hugh project! I am not going to do a hugh project here. I still have alot to learn, but I am hopefull if my experience/learning/training goes well, modifying the engine damage for only the fighters won't be too big a project. I will have to see how things go, but I got to tell you, this is really alot of fun and very interesting as well. I hope to look at all the .sm files for how the engine damage is applied and I will post here (in "english") a combined engine dm for everyone to understand. We can discuss the best appoach for all fighters in general and then anything that may be unique to each aircraft. Wish me luck.  Condor out ------------------
[This message has been edited by Condor (edited 10-10-2000).] IP: Logged |
Snake Pilot
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posted 10-10- 04:44 PM
P-47 a good DM? I don't thinks so. Everything but the fuselage has a good DM. Have you ever noticed that the fuse will never die? Rockets and bombs will not kill it, same with the Fokker with Dirk and the Ju-88.Is it just me that noticed that? Snake IP: Logged | |