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Author
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Topic: Bryan are you out there>?
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Spanky the Mad Dog Pilot
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posted 10-02- 06:09 AM
Spanky here... Hello, I was just wondering if your going to be revising or updating OPS anymore>? Theres a couple bugs in the newest versions still and I'm sure we all want some new features like editing of body points. Just wondering, I'm guessing your pretty busy latly.
If your too busy do you think you could pass the torch? ------------------ -=Sp@nky=- www.thot.net/~verge/ IP: Logged |
Pachy Pilot
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posted 10-02- 06:54 AM
Bryan has done outstanding work with OPS so far, but there's still lots to be done. Fix the crashes, the bugs that will cause random properties to be lost, the bugs in the LOD import plugin that dies when the texref equals zero, etc. And please make it compatible with Hippie's tools, so that we can use OPS/OL import successively.If Bryan does not have time to do all this (plus all the cool ideas I'm sure he has, but not yet implemented) he should open OPS' source. Hippie's plugins are open-sourced, so if Hippie losts interest, the community has a hope to maintain his tools. In contrast, if Bryan leaves now (which he has the full rights to do, he's never been paid for his efforts) OPS will never become the full-featured editor it should be. Just my .02 EUR. [This message has been edited by Pachy (edited 10-02-2000).] IP: Logged |
Pachy Pilot
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posted 10-02- 02:06 PM
The other option for Bryan would be to make OPS commercial. I don't have anything against this, in fact I'd be equally happy to either pay for a fixed version of OPS, or have a chance to try and fix it myself.IP: Logged |
Spanky the Mad Dog Pilot
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posted 10-02- 06:56 PM
Spanky here... I wouldn't have any problems paying a bit for it, except it complicates things. And It makes it inaccessable to younger people with a lack of funds or way to pay. And some of our good builders are young. Ya out there bryan? IP: Logged |
Snickers Pilot
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posted 10-02- 08:09 PM
Heck it complicates things for us old geezers too. But I would still buy a copy. Also remembet that 1.30 is already oout there so if you didnt want to buy the full blown thing, you could still fall back on that.... You out there Bryan?------------------ Snickers =FC= IP: Logged |
Bryan Russell Pilot
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posted 10-02- 08:50 PM
Hi guys, yep still around here somewhere. Just don't get a chance to check the forum as often as I would like these days.Re:OPS. The problem with OPS is that it was constructed on a 'as we go basis', this means that along the way things were hacked together so that they worked with no real plan, and coupled with the choice of scene render I made at the start mean that things are awfully messy in there. This is responsible for the new GPF's that happen when a new version is done etc etc. All in all it is just becoming too difficult to add stuff without breaking something else. I'm sure software guys know what I'm talking about. I've been toying with making a new OPS (OPS2 if you like) I've learnt enough from the old OPS to do things properly this time, and avoid some of the pitfalls I made before. For example, it is very difficult to get the old OPS to display a whole terrain without slowing down to a crawl or even worse crashing, but I could make that happen easily with a new one. There are also lots of hacks in the model loading pipeline, simply because that was a trail and error process, that make some modifications difficult, a result is some of the DOF funnies and parts moving the wrong way. Anyway, some of the work for OPS2 ties in with something else I'm doing so I may have something working in the near future.. stay tuned.  IP: Logged |
Snickers Pilot
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posted 10-02- 08:59 PM
Same Bat Time! Same Bat Channel!------------------ Snickers =FC= IP: Logged |
Spanky the Mad Dog Pilot
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posted 10-02- 11:21 PM
Spanky here... Wa sounds interesting, so your talking about a from the ground up rebuild. I'm sure u need testers and imput on stuff. I'm ready when you are.  IP: Logged |
Pachy Pilot
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posted 10-03- 04:41 PM
Great to hear that Bryan!IP: Logged |
Nat Pilot
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posted 10-03- 05:23 PM
Yeah I'm real glad things are moving along for you Bryan, I know what you mean about the problems, I used to program alot in VB3pro and then onto VB6, it's fun but damn frustrating at times.I do often wonder though... This sim was made Open, for us to build and add to, so where are the damn tools to do it!!!!! MH!? All other games that are open like Unreal etc have a full editor, whats the point in making an open sim if you aren't going to give us the tools to use it!! MH, I would like you to give us the tools used to build terrain, we can use Bryans OPS (which he was good enough to build although he shouldn't have had to) for aircraft and ground units etc, but we're struggling with terrain in all honesty and need those tools, now be a good boy, you guys made this open with no means to for us to use the function, tools please MH, soonest. ~Nat~
------------------ 7./JG3 "Naturlich" "SDOE... What and where would you like to fly today?" Nats FS-SDOE Site</B> IP: Logged |
Sv Pilot
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posted 10-03- 10:54 PM
Nat,Open just means open, it implies nothing about tools. It is better, in the end, for the tools to be made by people other than Inertia. Isn't that the point of an Open system? Now we can do it any way we want, we do not have to do it their way. There is more passion for things of one's own... An Open system is far more powerful than just an included editor, and the work produced by SDOE is final proof that this is indeed true! I hope MH and everyone involved with creating OpenPlane feel a large sense of victory, they have taken a risk and creating something new and wonderful, and it worked! I include the likes of Bryan, Hippie, all the great initial aircraft designers -and us among the ranks of those who have been invloved in creating OpenPlane. We rule  What was the question again?  ------------------ -Sv =FC= WWI in SDOE!
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Nat Pilot
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posted 10-04- 01:16 AM
I guess it sounds like I'm knocking SDOE.. we'll I am a little, but not nastily or nuthin, you know when I see how much work Bryan has put in, and is still putting in, I can't help but sit here and think he shouldn't have to, this should have been something that came with the game, I mean hey, if Parsoft had released something like OPS with SDOE then would we still think it would be better for one of us (the guys) to build our own, hell no cause OPS is wicked  I dunno, feel frustrated for Brayn, that sound dumb huh? IP: Logged |
Sv Pilot
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posted 10-04- 09:04 AM
Nat,I think there is no differnce between Bryan working on OPS and us working on aircraft. How would you feel if someone said, "Wow Inertia, why didn't include an A10? I feel bad that Nat has to do all that work." You get the idea. Creating a tool is as fun as an expression as creating an aircraft. I won't speak for Bryan, but I did create a crappy airfoil editor - and I had fun doing it. If Inertia allready had a great one, cool - but if not, no prob, we have the info we need to create it for ourselves, this is the power of an Open system. I understand that you're not bashing SDOE, but I am just trying to explain why an Open game is better than a closed game with an editor. Inertia did create a mission editor, but a much better one can be made. In a way, having the existing poor mission editor takes incentive to create a better one away. There are very cool mission generators, we would not have those if Inetia released only a mission editor and not the information on how missions work in SDOE.
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Spanky the Mad Dog Pilot
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posted 10-04- 09:31 AM
Spanky here... Oh man a new mission editor would rock. Man i hate the layout and interface in the present ones, Not to mention what you can't do with it but you can do with notepad. IP: Logged |
Nat Pilot
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posted 10-04- 10:56 AM
as always SV, a well put logical argument think thats what I like the most about you. It's a good point, incentive is a powerful tool, hell I wish I learnt C++ (which I actually have) rather than VB then I could help out more, I loved programming myself aswell and should have thought about that.Bryan has given me some thoughts on terrain meshes, I need to learn a little more about Max before I can act on them, but it's a start when you have a direction to look in, thanks Bryan  IP: Logged |
Stark Pilot
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posted 10-04- 01:26 PM
Nat - there is an "OpenPlane" editor out there... it's called MultiGen and that is what MH and crew used to build all the original stuff. They don't have any tools to release! You can pick a copy of MutliGen if you got a couple grand laying around..  IP: Logged | |