posted 09-25- 10:41 AM
I have received two-mails from people saying that they had the Beaufighters CTD after they see the cockpit. (ie. they get a flash of the cockpit and Bye Bye).From what I gather:
Airfoils were in startup.ppf OK. (with carriage return at end)
No unknown objects in missions.
Is there something I did wrong? Could it have anything to do with the type of renderer they are using? Maybe it is the colour depth of the skins?
While were on the topic, does anybody have any idea why the autopilot hates me so much? All I did when I made the aircraft:
1) Start with Whirlwind's model, export LODS into Max.
2) Spend many many hours figuring out max, texturing, exporting, resizing.
3) Import new LODs into OPS. Moving many things around. (Damage visuals, etc.)
4) Repeat 2&3 a million times until satisfied. (Importing bits and pieces from Mosquito (rocket and bomb rails), Dauntless (props). I thought I ensured that there were no texture references to non-standard planes (Does the Plane pack change the .tif reference locations? ie ju88->ju88a?... would it matter?)
5) downloaded airfoil coordinates from uiuc database. (changed one to 18% chord) imported into Java applet at DLR. Combined results in Excel with the current Ju88a airfoil. Saved as .ppf file.
6) Changed all airfoil/engine/prop/weight, etc. values and airpt locations to represent beaufighter as accurately as possible (not much data though).
7) Change prop and drag values until fly seemingly well......also spent a day or two making sure that the plane was balanced. (this is how I got the AI planes to fly, although the changes made for Version2 seems to have disturbed this a little)
7) Play with shadow coordinates for each object until acceptable (still not happy).
8) Copied and pasted Pe-2 damage model, changed object references where necessary.
Where could I have gone wrong?
Help!
-Bishop