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Author Topic:   Adding 2nd and 3rd level LODS
Nat
Pilot
posted 09-22- 01:10 AM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
OK, has anyone got a sensible explination beyond "add a new LOD, make it active, Import the LOD mesh.. OPS Crashes and destroys your SM"

I'd rather use OPS for this since I don't know much about the inner workings of SM files, so can anyone here actually use OPS to add 2nd/3rd level LODS without it frying your SM, and if so which version, so far I've tried B130 and B111 with the same results..

Thnaks guys

~Nat~

------------------
7./JG3 "Naturlich"


"SDOE... What and where would you like to fly today?"
Nats FS-SDOE Site</B>

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wakeup tailgunner
Pilot
posted 09-22- 03:14 AM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
Managed to do it with OPS v1.3.

I added an extra LOD to a model, but did the adding of bits into it in AC3D. The added LOD showed up in the Heirarchy and I imported my object into it. What i did find was that OPS was very unstable when I ws doing it. I saved before, did one bit, saved again, etc. etc. cos I got several crashes.

Could be I was just lucky!

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