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Author Topic:   Textures won't "unfuzz"
Aladar
Pilot
posted 09-21- 08:40 PM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
Take a look. I'm thinking it has something to do with memory. Anywho, here is what it looks like in OPS...

And in game...

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Pete Hawk
Pilot
posted 09-21- 08:58 PM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
Aladar,

In the top pic the lines are totally UNsharp. You want to use a high res image to Tmap with. You need very sharp and clear lines otherwise you end up with a very blurred texture in the game (as seen in the lower pic). I've been fighting this for a long time but finally "think" I've got it figured out. Start with a 256x256 square and paint it up as clear as you can, then save it. Don't resize the thing, just save it as yourplane.tif and then try it in SDOE.

This is how the Jugg was done (I believe) and looks very sharp. As a test you could also Tmap a plane with a 512x512 map and don't resize it, leave it that large and see if it's any better. Just some things to try for ya.

Oh, also be sure texture detail is cranked up full in SDOE's options.

[This message has been edited by Pete Hawk (edited 09-21-2000).]

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Aladar
Pilot
posted 09-21- 09:22 PM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
So, what your saying is that the top pic isn't smoothed? Should I redo the wing tiff bigger? I am comming up on the most hated part of building planes.... THE GLASS!!!

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Sv
Pilot
posted 09-21- 09:41 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Aladar, what is you texture sixe set at for that texture in the sm file?

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-Sv =FC=

WWI in SDOE!


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Aladar
Pilot
posted 09-21- 09:44 PM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Sv:
texture sixe set at for that texture in the sm file?

Wha??

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Sv
Pilot
posted 09-21- 10:24 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Sorry heheh, texture size

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Aladar
Pilot
posted 09-21- 10:27 PM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
For some reason it says the width and heigth is 64x64. I swore it was a rectangle, and it also says distance is 0.

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Pete Hawk
Pilot
posted 09-22- 12:11 AM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
Change it to 256x256 and do what I said in the other post

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Aladar
Pilot
posted 09-22- 12:26 AM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
Rgr, Pete.

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wakeup tailgunner
Pilot
posted 09-22- 03:18 AM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
From what I remember of textures, SDOE will re-size your rectangle into a square. Could be your rectangle is getting squished into square shapes too. If it's 64 wide, then 64 x 64 may be SDOE's best approximation.

I always keep my textures square just in case...

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Razer
Pilot
posted 09-22- 04:48 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
hey guys, i'm having the same problem on some weapons i've made. They looks great in AC3D and in OPS, but when they get in game, they are fuzzy. Anyway to fix this?

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ArgonV
Pilot
posted 09-22- 05:01 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
I too have the weapon fuzzyness....

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Razer
Pilot
posted 09-22- 05:20 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote

any way to fix this? look how great it looks in OPS, then it looks like crap in game.

help!

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Razer
Pilot
posted 09-23- 03:01 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
JT helped me fix my bomb mapping problem, so i figured i'd help you. The tif that you use MUST be square.

as you can see the bombs look 30 times better. I used a 128x128 tif but only used half of it. I used the other half for the Mavericks (not updated yet) so they would still be the size i needed them to be.

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Tony "Razer" Martin

"Making SDOE a dangerous Place, One plane at a time!"
FS Hangar

[This message has been edited by Razer (edited 09-23-2000).]

[This message has been edited by Razer (edited 09-23-2000).]

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Sv
Pilot
posted 09-25- 07:58 AM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Textures do not need to be square to look good, but it makes mapping much easier, in AC3D at least. SDOE will stretch them to make them square, so it might certainly make the image look worse depending on the texture size. For a long thin shape (like the Zeppelin shadow), you can use a rectangle like 128x256 and then set the texture size to 128x128. Now just make sure you map it correctly. If you want 256x256 quality then you would need to use a 256x512 texture, see? The best thing for quality and effeciancy is to just make the tesxture the shape it should be, then squish it into a square yourself. This is good, but it makes it much harder for other people to update your textures - it is better to keep skins non-distorted for easy customization.

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-Sv =FC=

WWI in SDOE!


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