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Author Topic:   Has Anyone Ever Tried This? ? ? ? ? ?
wakeup tailgunner
Pilot
posted 09-21- 10:05 AM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
Can you change the material value of individual LOD's in an aircraft. I guess you must be able to, for tires etc.

What would happen if a plane had 'floats' made of WATER?

Would you get splashes etc. when they contacted the ground?

Crazy thought......

Not sure where to change the flags in a LOD, so if anyone wants to let me know, I'll give it a try when I get time. Alternatively, have a go yourself and tell me if it works!

It all depends how the Sim makes those splashes, and since they are not confined to the water themselves you could make a plane appear to land on water, when it's actually landing on the ground. The plane carries it's own water!

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ReaperMan
Pilot
posted 09-21- 10:42 AM     Click Here to See the Profile for ReaperMan   Click Here to Email ReaperMan     Edit/Delete Message   Reply w/Quote
Hey, couldn't we put a couple of these torpedoes on the PBY, (not as weapons, but permanent fixtures - floats) change the model to make them look like floats, and viola! Now you won't necessarily be able to come to a stop, but you should be able to skim along the water without sinking, right?

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-=TheReaper=-

[This message has been edited by ReaperMan (edited 09-21-2000).]

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Nat
Pilot
posted 09-21- 10:56 AM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Hey TG, yeah we can change individual LODS, LODHack will do it, and I have built a lil batch program around it to make using it for bigger jobs alot easier, although it could be modified easily to allow you to specify a LOD.

The PBY can at present land on water, it just can't stop due to it having weight

One day we'll get around that problem with or without a patch for that kind of thing, of that I'm sure...

~Nat~

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Snickers
Pilot
posted 09-21- 11:08 AM     Click Here to See the Profile for Snickers   Click Here to Email Snickers     Edit/Delete Message   Reply w/Quote
But first, we rebuild....

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Snickers
=FC=

PBY-5A LOST AT SEA

[This message has been edited by Snickers (edited 09-21-2000).]

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wakeup tailgunner
Pilot
posted 09-21- 02:06 PM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
I know all about the skimming the surface thing, but it isn't landing. Landing and taking off again is what we need. The torp can skim the surface and look like a torpedo. A seaplane needs to be able to land, stop, taxi, take off.

This is what I am seking to do here.

This is the thought.....

If you can't land on water ( YOU CAN'T, I KNOW THIS FOR AN ABSOLUTE FACT ) you can land on a solid surface. This is o.k. but looks crap. You need the splashes and a wake / trail. Solid ground painted to look like water is half the thing. Next add a block of 'water' to the plane, hide it inside the fuse which should be half 'no-clip' and let it graze the ground. Thought this might make a splash.....

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ArgonV
Pilot
posted 09-21- 03:26 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Or, you could make a large tile of land and place it 5 feet below the water surface, and have hidden landing gear wheels on the PBY when you hit a key to lower the pontoons. This SHOULD work. I see no reason why not. Just make sure the underside of your plane is "water proof" so it doesnt get damaged. I dont under stand why people have not tried this.

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Snickers
Pilot
posted 09-21- 03:49 PM     Click Here to See the Profile for Snickers   Click Here to Email Snickers     Edit/Delete Message   Reply w/Quote
They did try that on the Pacific terrain they are building. If didnt work. Well it worked once, in "Godmode" but then it kept on throwing up splashes and looked bad.

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Snickers
=FC=

PBY-5A LOST

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Snickers
Pilot
posted 09-21- 03:58 PM     Click Here to See the Profile for Snickers   Click Here to Email Snickers     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by wakeup tailgunner:
The torp can skim the surface and look like a torpedo. A seaplane needs to be able to land, stop, taxi, take off.

The operative word in this whole sentance is STOP. The way the game is written, if an object has mass, it will sink. If an object doesnt have mass, you cant give it an FM. Search this forum for PBY and look at some of the names that have worked on this. There is more. If you land on water, the hull doesnt stop the water. If there is something inside that can take damage it will. This is why the pilot dies. I fought this for over a year (before I even started on the PBY). It is only recently that I have thrown in the towel for water landings. Maybe in the next version of the game.
In the meantime I intend to rebuild the PBY. Even land based, it was a heck of a plane.

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Snickers
=FC=

PBY-5A LOST

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wakeup tailgunner
Pilot
posted 09-21- 04:20 PM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
Sorry to say Argon, I did try this and as snickers said, it crashed and burned.
Not only does the plane throw up continuous fountains, but also tends to get kicked and bounced around. If you crash onto water, wheels tend to float a long time, but watch them, they do not stay still.....this effect will flip a plane over when you try to land.

This was why I posted this little thread. I thought that if a plane couldn't land on water, what would happen if the plane itself contained a poly made of 'water'.

When you set down, could this make splashes to simulate a wake. Guess I'll just have to find the time to try it myself!

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Pye
Pilot
posted 09-21- 08:43 PM     Click Here to See the Profile for Pye     Edit/Delete Message   Reply w/Quote
CAN YOU PUT A DUMMY *slim" (PONTOON OR SOMETHING ON THE plane *like a wheel" that takes damage
but can fall off with a key press or it is destroyed without an explosion, etc


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ArgonV
Pilot
posted 09-21- 10:36 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
The key to making the torpedo stay under the water for a while is a VERY big and thin inertia box for an airfoil that has a low airArea. Maybe this could be implemented some how?

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Snickers
Pilot
posted 09-21- 11:12 PM     Click Here to See the Profile for Snickers   Click Here to Email Snickers     Edit/Delete Message   Reply w/Quote
It still would not allow you to stop. What you need is a way to create and maintain neutral buoyancy i.e. as much lift as the plane weighs (preferably automatically).

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Snickers
=FC=

PBY-5A LOST

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wakeup tailgunner
Pilot
posted 09-22- 03:30 AM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
Sinking isn't the problem though. I have managed to get around that one with a two layer tile. Water on top, solid underneath. You can land and stop. What happens is that you get bounced around WHILE STOPPED and that huge splashes continue to erupt all around and through the plane. You could avoid the bouncing by not using wheels, but taking off was impossible!

What I was proposing, was that we have a LOD as part of the plane, with a material flag of water, that contacted the ground when you landed. If this splashes up like water should, it could simulate a wet landing. Make midway lagoon solid, for example, and you could land on it with a splash. If you could them hide the LOD, you could make a plashy wake. Not perfect, since other planescould use it, but I can't think of any other way this could be done now.

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Lothar
Pilot
posted 09-22- 08:21 AM     Click Here to See the Profile for Lothar     Edit/Delete Message   Reply w/Quote
Does this mean that real boats can now be made? It seems that the torpedo could have a pilot added and be turned into a small boat.

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Snickers
Pilot
posted 09-22- 10:22 AM     Click Here to See the Profile for Snickers   Click Here to Email Snickers     Edit/Delete Message   Reply w/Quote
Actually sinking is the problem but you are getting sneak (and thanks) Keep working at it. Taking the wheels off the floats is not a big issue. And if I can land and stop, but have to put down the landing gear to take off, I think thats an acceptable compromise.

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Snickers
=FC=

PBY-5A

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spin
Pilot
posted 09-22- 12:29 PM     Click Here to See the Profile for spin     Edit/Delete Message   Reply w/Quote
Man I'm glad that when I first thought doing a PBY would be cool I decided to chicken out. I never got past opening up a plane in ops let alone all the creative ideas you guys have.

But thinking outloud how about something around this:

First: Can a LOD not fall through the surface if there aren't matching contact points (sometimes early beta versions of planes fall through the land for example). This may be a way to stop the splashing behaviour when a plane is stopped. It may mean the plane can't be hit by guns in its lower portions but - hey compromise. At the same time ground landings would be possible by dropping gear. Of course if you broke your gear - you would partially fall through the ground.

Second: Now to get it to float. What thing do we have in this game that "floats" - the zepplin. As I recall this works based on a big invisible prop that creates lift. What if someone added an invisible object that was hanging below the plane - when it touches the surface it goes from vertical to horizontal and somehow the movement activates an invisible propeler that begins to spin above the surface to give the plane buoyancy.

Just a couple of thoughts I haven't seen that may lead somewhere.

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Pye
Pilot
posted 09-29- 06:59 PM     Click Here to See the Profile for Pye     Edit/Delete Message   Reply w/Quote
aND TOO MAKE IT STOP,, USE AN INVISIBLE, REVERSE THRUSTER ,, ! me262 style!

sorrry for caps!

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9./JG3_Pye

***** Member of CFAPP
************
Campaign For A PlanePack

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