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Author
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Topic: Pilot problems when landing the Catalina on water....
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Snickers Pilot
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posted 09-12- 08:48 AM
When I go to land on water, we touch down and everything is OK for a bit. Then the Pilot starts puking his guts out (at least, I hope thats what that sound is...) and will eventually die. I am not aware of how he is taking damage as everything that touches the water has an obNoDamageChain statement. G forces ar well withing normal (less than 1, greater than 0) Any ideas?------------------ Snickers =FC= IP: Logged |
Diego Lozano Pilot
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posted 09-12- 09:27 AM
He must have eaten some bad Navy chow...change his diet! IP: Logged |
Snickers Pilot
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posted 09-12- 09:41 AM
Hehehe.... One of my customers was a crew member on a PBY (just found this out)! He says he hated that plane!------------------ Snickers =FC= IP: Logged |
Whirlwind Pilot
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posted 09-12- 09:58 AM
I wonder if something hidden is touching the water - either on the pilot or on the plane itself.IP: Logged |
wakeup tailgunner Pilot
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posted 09-12- 11:05 AM
Having had a quick look at the PBY innards, is it possible that the pilot, asa seperate model, didn't have a no damage chain?There is also the chance that his feet were technically underwater. I'll keep you posted if anything occurs while I'm trying to land it! IP: Logged |
spin Pilot
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posted 09-12- 12:18 PM
How fast are you going?Not sure if this has anything to do with it, but if you drive the funkytruck over 100 mph for any extended period (10 secs or so) the driver starts to puke. I wonder how you can prevent it. IP: Logged |
Snickers Pilot
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posted 09-12- 01:27 PM
In the current vesion you need to saty just over 100 to stay afloat. I had one that would wouldnt sink until about 80, but something happened to it...Sounds like someone needs to model some dramamine.... ------------------ Snickers =FC= IP: Logged |
wakeup tailgunner Pilot
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posted 09-12- 04:16 PM
Well, I know the answer to this one...I think.The water level ignores the hull completely. Any drop in height from the plane, due to the water drag, is bringing the pilot into contact with the water. The pilot then dies slowly. Water seems to over-ride everything else, and until the legendary 'PATCH' arrives, I think we are stuck.We need water that doesn't react to a stationary object!
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Snickers Pilot
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posted 09-13- 10:46 AM
That is bad news for me.....  ------------------ Snickers =FC= IP: Logged |
Whirlwind Pilot
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posted 09-13- 10:59 AM
How about a patch of buoyed marked land that is textured like water?IP: Logged |
Pete Hawk Pilot
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posted 09-13- 11:08 AM
Guys, I don't think he's puking, he's taking on serious injuries and grunting from the pain until he eventually dies. IP: Logged |
Jerry Pilot
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posted 09-13- 11:11 AM
You know the way some planes tails sink into the ground on takeoff? The Me262 does it now and other beta birds have done it. Could this be purposely built into the Catalina? Coupled with Whirlwind's suggestion of texturing land to look like water the Catalina would at least have the appearance of sinking into water when landing and raising from water when taking off.IP: Logged |
wakeup tailgunner Pilot
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posted 09-13- 11:17 AM
Had a thought.......happens now and again.... How about: 1) Make the hull bottom section no clip 2) Put wheels inside the fuse where they cannot be seen 3) have a wake model switchin when you land. What I don't know is whether you can have a model switchin or out depending on the QryAltitude. If you can, you switch on or off the wake at altitude 0. If that is possible, you could make a simple airfield shaped like a lagoon. Make the edge textured like a coral reef so you knew where the edge was, and that would be that. Of course, any plane could land there....... Any OpenPlane Guru out there know if that can be done? IP: Logged |
Snickers Pilot
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posted 09-13- 11:48 AM
By what I have been told there is not a way to dir things off the qry events (this was an earlier consideration on how to make the PBY appear to land on water. Place an engine in the vertical that throttles up and back based on atlitude, trying to maintain zero bouyancy....------------------ Snickers =FC= IP: Logged |
Jerry Pilot
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posted 09-13- 01:56 PM
wt, altitude 0 wouldn't work unless you placed your pseudo-water airfield right at sea level, which means on top of ocean texture....I think.IP: Logged |
Whirlwind Pilot
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posted 09-13- 02:08 PM
How about obHidden?IP: Logged |
wakeup tailgunner Pilot
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posted 09-13- 03:49 PM
what I thought was to simply replace a terrain tile with a solid tile. The airfield 'plug' would be a tile with the airfield portion missing. The two should join neatly, with the airfield texture painted to blend. If it was a coral atol, that would be easy. The tile would be at sea level. The Qry command can't trigger an event as such, but it will drive a DOF. It does for the altimeter after all. What if you had a wake that hid in the body, moving out 30 degrees or so as the altitute reached 0(well 1 wake each side, with a Qry each). If it's maximum/minimum movement occurred in the narrow range of height, it would look like a wake spreading out as the plane hit the deck. Unlike any other means of unhiding (breaking DOF's etc.) this would reverse simply as you lifted off, and would operate every time. I'm going to try it anyway!!!!! I think the results could look good enough Not tried to do things with dials begore, but the theory seems to hold together. Now for the practical test..... IP: Logged |