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Author Topic:   Shading Q
Nat
Pilot
posted 09-09- 09:18 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Hey guys, I did a search, but couldn't find exactly what I needed.

This is what I did

mirror a wing
invert the normals (on mirroring then normals ended up inside out)
export the part
import into OPS
now in the game the wing looks nice and smooth and all that,but the darkside of the wing is now ontop, and the light side underneath.

Can you tell me how I now "invert" the shadows on the wing so the light side is up like the rest of the aircraft?

PS, I'm using Max not AC3D

------------------
JG3 "Naturlich"


If you can't out run em.. <B>OUT GUN EM!</B>
<B>Nats FS-SDOE Site</B>

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Bryan Russell
Pilot
posted 09-10- 06:55 AM     Click Here to See the Profile for Bryan Russell   Click Here to Email Bryan Russell     Edit/Delete Message   Reply w/Quote
Sounds like all of the vertex normals are still poining the wrong way. I think you can fix this by just re-smoothing, if you have any smoothing in the modifier stack I would delete them first.

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Pete Hawk
Pilot
posted 09-10- 09:28 AM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
Highlight the part in Max and "reset X-form" (reset transform). It's one one of the rollout menus. After you mirror a part you should always do this, and then if the normals are screwed up just flip them and you'll be good to go.

Hope that helps ya.

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Nat
Pilot
posted 09-10- 10:45 AM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
thanks guys

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Pete Hawk
Pilot
posted 09-10- 02:34 PM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
Let us know what fixed it. I'm pretty sure what I said will do it, but just wanna be extra sure

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Nat
Pilot
posted 09-11- 08:58 AM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Yep that worked Pete,

so, you mirror the part, reset transform, invert normals
then all is fine again

Cheers!

~Nat~

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Whirlwind
Pilot
posted 09-11- 12:23 PM     Click Here to See the Profile for Whirlwind   Click Here to Email Whirlwind     Edit/Delete Message   Reply w/Quote
To fix that problem in AC3D - invert the normals, change vertex order, then invert the normals back. Sad, but true.

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Spanky the Mad Dog
Pilot
posted 09-30- 04:33 AM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

K what version of max are you guys all using cause i mirrored a wing tonight and all i had to do was adjust the position a little.

that was it, no reset transform or invert normals or nothing and it looks great.

I'm using max 3.1 so i thought it might be a version thing.

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Nat
Pilot
posted 09-30- 12:22 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
this was for Max3.1, although I use Max2 aswell

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Spanky the Mad Dog
Pilot
posted 09-30- 08:56 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

Well thats wacky, I can't see why you guys have to do all that and i don't.

Ah well just lucky i guess.

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