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Author
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Topic: Shading Q
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Nat Pilot
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posted 09-09- 09:18 PM
Hey guys, I did a search, but couldn't find exactly what I needed.This is what I did mirror a wing invert the normals (on mirroring then normals ended up inside out) export the part import into OPS now in the game the wing looks nice and smooth and all that,but the darkside of the wing is now ontop, and the light side underneath. Can you tell me how I now "invert" the shadows on the wing so the light side is up like the rest of the aircraft? PS, I'm using Max not AC3D ------------------ JG3 "Naturlich" If you can't out run em.. <B>OUT GUN EM!</B> <B>Nats FS-SDOE Site</B> IP: Logged |
Bryan Russell Pilot
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posted 09-10- 06:55 AM
Sounds like all of the vertex normals are still poining the wrong way. I think you can fix this by just re-smoothing, if you have any smoothing in the modifier stack I would delete them first.IP: Logged |
Pete Hawk Pilot
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posted 09-10- 09:28 AM
Highlight the part in Max and "reset X-form" (reset transform). It's one one of the rollout menus. After you mirror a part you should always do this, and then if the normals are screwed up just flip them and you'll be good to go.Hope that helps ya. IP: Logged |
Nat Pilot
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posted 09-10- 10:45 AM
thanks guys  IP: Logged |
Pete Hawk Pilot
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posted 09-10- 02:34 PM
Let us know what fixed it. I'm pretty sure what I said will do it, but just wanna be extra sure  IP: Logged |
Nat Pilot
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posted 09-11- 08:58 AM
Yep that worked Pete, so, you mirror the part, reset transform, invert normals then all is fine again  Cheers! ~Nat~ IP: Logged |
Whirlwind Pilot
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posted 09-11- 12:23 PM
To fix that problem in AC3D - invert the normals, change vertex order, then invert the normals back. Sad, but true.IP: Logged |
Spanky the Mad Dog Pilot
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posted 09-30- 04:33 AM
Spanky here... K what version of max are you guys all using cause i mirrored a wing tonight and all i had to do was adjust the position a little. that was it, no reset transform or invert normals or nothing and it looks great. I'm using max 3.1 so i thought it might be a version thing. IP: Logged |
Nat Pilot
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posted 09-30- 12:22 PM
this was for Max3.1, although I use Max2 aswellIP: Logged |
Spanky the Mad Dog Pilot
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posted 09-30- 08:56 PM
Spanky here... Well thats wacky, I can't see why you guys have to do all that and i don't. Ah well just lucky i guess. 
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