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Author
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Topic: SDOE lock-ups, is there a solution?
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Pachy Pilot
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posted 09-07- 06:11 PM
After some OP tweaking, it sometimes happens that, due to some bug in the damage model, SDOE hangs when your plane is crashed/destroyed.Is there a method to fix this? Some lists of items I could check? I'm asking because it's a total pain to boot/open OPS/change random value/fire up SDOE/takeoff/crash/RESET BUTTON/Scandisk/reboot/open OPS/change random value/fire up SDOE/takeoff/crash/RESET BUTTON/Scandisk/reboot/open OPS/change random value/fire up SDOE/takeoff/crash/RESET BUTTON/Scandisk/reboot/open OPS/change random value/fire up SDOE/takeoff/crash/RESET BUTTON/Scandisk/reboot/open OPS/change random value/fire up SDOE/takeoff/crash/RESET BUTTON/Scandisk/reboot IP: Logged |
Pachy Pilot
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posted 09-07- 06:18 PM
BTW, I'm guessing this is the reason Royohboy did never complete his Ju88C6, Ju88G7 and Ju188.And yeah I know there was a similar question a few days ago, but I don't understand the answer (LOL)! IP: Logged |
Whirlwind Pilot
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posted 09-08- 06:32 AM
I shouldn't mention this, but doesn't one of MH's buds have a sm debugger . Sometimes you are trying to unhide something that doesn't exist, delete body points that don't exist, or detatch something that doesn't exist. I eliminated all but the second. Oddly, the part that causes the crash wasn't changed  IP: Logged |
Pachy Pilot
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posted 09-09- 03:38 PM
Please explain how can body points not exist, or no longer exist. I thought body points were not names parts, just nameless set of coodinates.IP: Logged |
Whirlwind Pilot
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posted 09-11- 08:05 AM
Let's say you deleted part A. Somewhere in the file, a parent part of part A (the main part usually) tries to remove the body points of part A after the parent gets 'killed'. The body points for part A don't exist, part A doesn't exists, so the game tried it anyways and goes off into la-la-land.IP: Logged | |