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Author Topic:   For Pete Hawk, and maybe others
Nat
Pilot
posted 09-02- 02:17 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Hey Pete, you know I "stole" the engine fans from the Harrier, and you have them tied to the flaps under Shift F using a dofld to run it, well, change it, remove the prop list in the dof and remove the SSO from it's properties, then do this..

ObProto CDial
dataSource 'XXXXX (your engine)
dataQuery qryRPM
Min 0
Max 360
Loop 1
ROC 1 (or whatever you think looks best)
I've only tested with an ROC of.1 as of yet and that looks crappy, but I think 1 will be too slow, so I'm gonna keep working upwards in .1 increments till it looks ok.

Now you have a fan that starts spinning with the engine, if the engine takes damage and dies the fan "should" stop spinning since it's tied to the RPM, and it'll stop when you turn the engines off

Thought you could use this with the Harrier and maybe other future projects

~Nat~

------------------
JG3 "Naturlich"


If you can't out run em.. <B>OUT GUN EM!</B>
<B>Nats FS-SDOE Site</B>

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Sv
Pilot
posted 09-02- 03:17 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Why not just make the fans propelers?

------------------
-Sv =FC=

WWI in SDOE!


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Nat
Pilot
posted 09-02- 04:10 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
thats a fairly good question SV... I'll post again if I find a good answer.. LOL

Also though, I think having this has stopped my RPM cockpit dial working.. can we only have one dial query the RPM?

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Pete Hawk
Pilot
posted 09-02- 10:56 PM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
Nat I tried that before (making the fan a dial so to speak and having it spin with a data query) but found you can only have one RPM dial working. So I chose to leave it as is and have the gauge keep working in the cockpit.

SV, the reason my fan on the Harrier isn't a propeller is because there are two invisible engines that already have props and they rotate about the wings. To have the fan act as a prop it has to be a child of an engine. In this case if I make it a child of one of the wing engines it'd rotate with the DOF that rotates them. That's why I just put it where it is now (as on a real Harrier) and it spins.

Hope that answers your question.

[This message has been edited by Pete Hawk (edited 09-02-2000).]

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Sv
Pilot
posted 09-02- 11:01 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
I don't quite understand Pete...

A prop does not need to be the child of an engine, but it does need to be the target of an engine's prop list. What are these props that are "about" the wings? YOu say you are all ready using a visable prop for each engine?

-Sv

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Nat
Pilot
posted 09-02- 11:49 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Pete, yeah thats what I found, thats really wierd that we can only have one qryRPM... I can't see why that is, but it just is.. crappy. Well, the good idea lasted into 1 test and some investigation till it died.. ahwell.

Oh, and I don't like the idea of making the fan a prop, mainly because having just tried to do that has cost me one helluva lot of work since it crashed my latest version that had a lot of fine tunning done to it. I guess it would be ok if a prop reacted like every other part of the system, but it obviously needs special treatment

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Sv
Pilot
posted 09-03- 09:17 AM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
I spin the engine as part of the prop for the rotary WWI planes. The prop is mostly like any other object except:

1. If is replaced with the propFast and propBent automaticaly when damaged of spinning fast.

2. It has special "prop points" that detext collision of the prop with other objects.

3. It spins automaticaly on its single DOF in response to engine thrust and prop drag.

4. It creates thrust based on the prop airfoil, number of blades, prop thicknesses, prop diameter, pitch, etc.

So how would this not make a perfect fan? The prop can be a child object of a parent that would rotate it's orientation as well

-Sv

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Nat
Pilot
posted 09-03- 10:48 AM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
wel.. I haven't worked with props yet, and I didn't know that you can't past an object onto it... thats what I did and now that version of the A10 is dead, all I get is memory errors when I try to load it now. I'll try the way you suggest when all the little jobs are more nearly complete and I've made a backup before doing it..

------------------
JG3 "Naturlich"


If you can't out run em.. <B>OUT GUN EM!</B>
<B>Nats FS-SDOE Site</B>

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