FSIC Messageboard
  Tech Talk
  A10 tilt problem

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   A10 tilt problem
Nat
Pilot
posted 08-30- 05:45 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Hey guys

OK, this is the deal, I wanted to add the mid flap where it should be on the wings, just inside from the ailerons, to do this I had to split the wing tip into 2 parts to allow it to work, so I did this..

copied the wing tip and pasted it onto itself, imported the new LODs so that the 2 parts fit together like the full wing tip, deleted everything not needed (like pylons etc) put a LOD to the new midflap, checked and matched all refs to the wings in the Root etc so that the "new" ailerons worked and the flaps worked, basically got everything working right.

Before I did this the a/c was almost perfectly ballanced left to right, but now there is a sharpe pull to the right hand side, it can be trimmed easy enough although it needs alot, and the AI can still take off, but only just, but it is a problem.

Does anyone have any idea what to check or what to alter? both the mid wing and wing tip have all the same properties and airfoil data, although I had to move the point alot to allow it to take off now, but I just can't get rid of that sharpe pull it's giving now, looks almost like the right wing is givving alot less lift than the right, and so tipping it that way.

As always, any and all help is very appreciated

~Nat~

PS, a couple of pics of her with Mavs in the General section.

------------------
JG3 "Naturlich"


If you can't out run em.. <B>OUT GUN EM!</B>
<B>Nats FS-SDOE Site</B>

IP: Logged

Gecko
Pilot
posted 08-31- 07:57 AM     Click Here to See the Profile for Gecko   Click Here to Email Gecko     Edit/Delete Message   Reply w/Quote
I didn't get to the flight modelling on my project yet, but I believe you would need to split the surface area of the wing between the two sections. As it is now, it seems that both parts contribute the original surface, in effect doubling it.

-Gecko =FC=

IP: Logged

Sv
Pilot
posted 08-31- 08:16 AM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Nat, if you want, send me the sm file and I will take a look - it is hard to take in all that you have done

------------------
-Sv =FC=

WWI in SDOE!


IP: Logged

Nat
Pilot
posted 08-31- 03:20 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Thanks SV, I'll do that, could use a lil help and I'd rather not go back to the 2 part wing which was stable, I'll get it over to you in a short while

~Nat~

IP: Logged

Sv
Pilot
posted 08-31- 08:55 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Ok Nat, I've been through it and flying it, tough problem. You are correct, the lift on each side is not the same, it is not a weight problem. I thought at first it was the airWash on the vert. stab, you don't need this for a jet of course - remove it, it can cause major FM issues. This was not the bug though

Also I see that your dihedral is in the mesh, this is a big no-no. Just model the wing flat in your 3d program then rotate the wing root in OPS to get the correct dihedral. You must do this if you want dihedral to be in the FM.

AirPoints MUST be fixed! Put them near the center of each wing section about 1/4 the way back from the leading edge of the wing. Now if you have balance issues, just alter the CG, this is easy.

WingTipR2, WingTipL2 have "airArea" in the obAirfoil prop list, it should be in the root prop list like the other wing sections. Maybe it does work here as well, I do not know.

MidFlapL1 has DOf with max 15, all other MidFlaps have max of 20. This is not the bug though, just something I saw.

I am quite stumped right now. Maybe a quick look at the vectors in the sdoe dbug will help determine what part has more/less lift, but it is hard to make out small differnces this way.

I am stumped! It looks like everything lines up, but you can not tell by looking. Did you rotate ANY of the wing parts at all? Or did you just move them?

-Sv

IP: Logged

Nat
Pilot
posted 08-31- 09:16 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Realy big thanks for diggin into this so quickly SV.

As for the wingtips that I added, they are the outer most tips. I didn't rotate them at all, there was no need to change anything, takin the logical view that it flies ok with 2 part wings, i took the simple step of simply copying the wingtip, and pasting it onto itslef as a child of the original wingtip, then simpley changed both the LODs to the ones I had for the middle wing and the wing tip, so no data was changed at all, purely the LOD (if data doesn't match perfectly now it's down to my attempts to correct the bug) but the first time I did this only LODs were changed and it pulled hard over as you see it now. It flew about as well as I wanted it to before doingthis, so I really don't know why it's messin with my head now, even with the other small things you've mentioned, they didn't affect the FM in a detrimental way before.

Thanks alot for takin the time to help out with this SV, sa you can see, it needs it.. LOL, either that or I drop the mindwing flap and go back to a 2 part wing... last option if all else fails I guess.

PS, shouldn't Jets creat an airwash? I was actually thinking of making it bigger thinking that jets created a larger wash.

the flaps I set that way on purpose, purely a question of eyecandy.. the mid flaps are so much bigger they just didn't look right when lowered compared to the smaller flaps, this way they look to me like they come down together to the same position... no biggie

I'll make the other alterations you've mentioned (saving a working version now) to see what it does, I'm a little nervouse about doing it because until the change in the wing the FM was correct even if things aren't how you would expect to see them, I think the FM being right is more important than the data/positioning being correct and giving a bad FM, but I'll try it out and tweak around till it's sorted

Thanks alot SV, least I know I wasn't missing something obvious now lol

~Nat~

IP: Logged

Nat
Pilot
posted 08-31- 10:04 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Hey SV.... THANKS

I just removed one of the inertia boxes from the nose (large one) giggled a little with the CG, placed the airfoil points about where I thought they should be and flew in my test mission (multiple aircraft/air + takeoff starts/multiple loadouts) and the pull is all but gone I'm sure that when I reposition the airfoil points more acuratelay then it will be fine now.. oh, raised the wing are to 250 per wing, on my version I'd already removed those other area refs.

So, now into the FM fine tuning mode again and all should be fine. Thankyou SV for helpin me out here I owe you.. might let you shoot me down online one night LOL

Thanks!

~Nat~

------------------
JG3 "Naturlich"


If you can't out run em.. <B>OUT GUN EM!</B>
<B>Nats FS-SDOE Site</B>

IP: Logged

Sv
Pilot
posted 08-31- 10:11 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Great to hear Nat!

Isn't airWash created by the turning prop generating a cork-screw airflow that strikes the vert stab? I know it only takes effect when the throttle is up, the airWash caused a bug in the SE5a FM where any time you idled the engine in flight the SE5a pitched up fast. This was becuase at full power the airWash was holding the nose down

As far as the 15/20 DOF max thing, check it: one side has 15 and the other side has 20 for one of the flaps.

The model looks great, and the break down of the wing makes sense to me - but having the dihedral in the mesh is not a good thing. But if it is not causing any trouble, leave it My old old SE5a had the dihedral in the mesh, I had to redo it and that was not at all fun heheh.

So you also see that Raider has a genius hack that will let your gun spin 'round? Cool, eh?

-Sv

IP: Logged

Nat
Pilot
posted 09-01- 07:04 AM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
I see what you're saying about the wash, but isn't that also the best way to imitate the vortex formed from the leading edges? I think that wing tips create a powerful wash at high speed, I know it's a vortext, but if a jet screams by you, you get jolted by it, which is what the airWash also seems to do. I guess luckily I've not had any FM or other problems using a wash, but if I remove it it'll take away the "hit" when you fly by real close at speed right? (I got a massive jolt in the A10 last night as the old K161 whizzed over my pit leaving little room to spare.. lol)

IP: Logged

Nat
Pilot
posted 09-01- 10:01 AM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
now I'm really shaking my head... fine adjusted the airfoil points and now it's back to like it was before!! Yes, I do enjoy doing this.. LMAO

IP: Logged

Mighty
General
posted 09-01- 02:26 PM     Click Here to See the Profile for Mighty   Click Here to Email Mighty     Edit/Delete Message   Reply w/Quote
We don't model air wash from one plane to the next. It's an optical illusion.

IP: Logged

Sv
Pilot
posted 09-01- 02:59 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Close calls often result in your plane getting tossed. I think maybe this happens if there was some sort of small collision? It does happen- you are flying along happy, and some one zips right over your head and your plane bobs - the hozon jumps up and down like the plane was pushed... it does not happen every time though...

-Sv

IP: Logged

Nat
Pilot
posted 09-01- 03:28 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
my observation exactly SV, and I think that if we really dug into it it may be a small collision, but I doubt it due to there being no sound, but I do think it would prove to be from aircraft that have a wash modeled.. but hell, I'm new at this so what do I know.. LOL, I just know it happens wether it's supposed to or not

IP: Logged

Mighty
General
posted 09-05- 02:32 PM     Click Here to See the Profile for Mighty   Click Here to Email Mighty     Edit/Delete Message   Reply w/Quote
I think we only play a sound if there's damage. So if one plane nicks another but doesn't cause any damage then you might get the results you see.

IP: Logged

All times are CT (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Fighter Squadron Information Center

(This site Copyright (c) 1999 Inertia LLC)

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c