|
Author
|
Topic: Poly count
|
Nat Pilot
|
posted 08-24- 08:10 PM
Hi all, we'll it's decided, my hog is a hog, a Frame Rate hog!!How can I reduce the number of polys on this without it all looking like the nose on the pic beolw That would be fine as a second level LOD maybe, but not as the first, but the first level LOD kills my FR so maybe there's some way to do this without it looking so boxy. btw, can someone also tell me how the hell I add second/third level LODs?? I've tried in OPS1.3 but it DT's. I select a part, go into LOD, add lod, put in a view distance, import LOD and DT.. .what am I doing wrong? Thanks for the help guys  ~Nat~ ------------------ JV44 "Naturlich" If you can't out run em.. <B>OUT GUN EM!</B> <B>Nats FS-SDOE Site</B> IP: Logged |
JT Pilot
|
posted 08-24- 08:47 PM
Actually, the poly count in the nose looks to be about where it should be. The reason the nose looks wierd is because something happened to the smoothing. IP: Logged |
Pete Hawk Pilot
|
posted 08-25- 12:07 AM
Nat, Send me the lastest SM file and I'll try and fix it up for you. ------------------ Hawker Hawker's Aerospace IP: Logged |
LK801 Cadet
|
posted 08-25- 02:05 AM
Yep, nose is OK, but its smoothing is not, you - NAT - should also look for the edges in the model (nose wise), this black edge near the canopy is just a wrong turned edge...LK IP: Logged |
LK801 Cadet
|
posted 08-25- 02:08 AM
Ohh - there is also something wrong with the texture mapping on the wings, looks corrupted somehow. Polycount in general - I think you should be able to stay below 1200 to 1300 polys ! LK IP: Logged |
LK801 Cadet
|
posted 08-25- 02:11 AM
Ohhh [part2] - the lod problem, I posted a step by step guide long ago how to do it , but can't remember which post it was. So Nat try to search for it in the tech section...If you can't find it, tell me and I'll try to remember how it worked  LK801 IP: Logged |
Nat Pilot
|
posted 08-25- 08:43 AM
lol thanks LK!IP: Logged |
Pete Hawk Pilot
|
posted 08-25- 10:32 AM
Nat,How I fixed the smoothing (for you too Laika)... Do NOT use OPS to export the LODS because for some reason AC3D won't open them. I used hippies extractor (the new OL one) and extracted the A10.sm file. I found the lod (lod 20) and imported it into AC3D. Go into Vertex mode and in the Vertex menu go to the bottom and select "Remove surface only." Then go to EDIT menu and select UNDO. Save the LOD (just overwrite the old one), rebuild the SM, load it up into OPS and you should (and I did) have a new smoothed part!  It's SO COOL that AC3D lets you do this! Btw, still working on that triangle part Nat. I'll have it back to you shortly. [This message has been edited by Pete Hawk (edited 08-25-2000).] IP: Logged |
Pete Hawk Pilot
|
posted 08-25- 10:40 AM
True meaning to the words "Gun Smoke"  I absolutely love this one! Very frightening sight for an enemy tank! [This message has been edited by Pete Hawk (edited 08-25-2000).] IP: Logged |
jedi Pilot
|
posted 08-25- 10:40 AM
Your fuselage looks like it's probably not too bad, poly-wise. The engines might need a re-work. They look VERY round (which is nice, but not altogether necessary).Look at the cowlings of the 190, Corsair, and Zero. In general, you can make a "tube" look square, hexagonal, octagonal, or more complex. I generally opt for a "12-sided" tube, because it's not that much more complex than an octagonal one, but smooths out much nicer. At any distance at all, the Corsair cowl looks pretty round. If you use an octagonal tube, I'd recommended "rotating" it so that the "flat" edges are not on the top or sides. You can also take each .lod of the structure, and make sure it's surfaces are "one-sided," i.e. only visible from the outside. That will cut your total surfaces way down. Some pieces, like the engine inlets and some of the cockpit parts, will need to remain double sided though.
------------------ --jedi-- IP: Logged |
Pete Hawk Pilot
|
posted 08-25- 10:44 AM
Whether Nat likes it or not, I'm reworking the fuse for him and probably the engine nacelles as well. It really needs it to cut down on the polys. If you don't like it Nat you don't have to keep it, but it'll be nice  NAT! Your A-10 is 7500 polys! YIKES. Yes, a definite rework is in order and taking place now. [This message has been edited by Pete Hawk (edited 08-25-2000).] IP: Logged |
Nat Pilot
|
posted 08-25- 11:05 AM
Hey Pete, as per my mail, I don't mind at all.. wierd thing is I thought they were single sided.. you can look straight through all the parts when viewd from inside.. watch the sea rushing by through the fuse.. lolBut like I said in my mail, this is my first aircraft, it would be perfect for me to be able to get this all done 100% on my own.. but also very unrealistsic, so I'm just glad that you and anyone else can help get her done, and hey, she flies cause of what data I put in, not cause of how the body is built anyway.. lol We can't have her like the A10 in A10 Cuba cause we don't have the fire control systems, but hell, I want her to be good, so all help is appreciated  ~Nat~ IP: Logged |
Nat Pilot
|
posted 08-25- 11:12 AM
er... oh my.. hehehe hey, I'm new at this!  IP: Logged |
Spanky the Mad Dog Pilot
|
posted 08-25- 12:09 PM
Spanky here.. I would say look at the wings too, It seems like you can get a way with a really low count on the wings but still have it looking good. I'm sure pete has it under control though. Have you guys noticed something though. Its a little hard on FPS but no more then the B17 for me, Which means that, the 7500 polys on that sucker isn't very hard on the machine. Shouldn't we learn something from this? Maybe poly count isn't as important as we seem to think. I think its more the AI and all the other Openplane stuff in the b17 and other planes that drop the FPS. Something to think about anyway.
IP: Logged |
Nat Pilot
|
posted 08-25- 12:32 PM
you know I was thinkin that myself Spanky, maybe models with like 1500 polys wouldn't be a problem, I mean yeah it's a FR hog, but when you consider how many polys it has, it's not as bad on the FR as you might think, if I asked before this what FR would you get with a 7500 poly model I bet ppl would have said more like 2/5 fpsIP: Logged |
Pete Hawk Pilot
|
posted 08-25- 02:13 PM
Nat, how do you want this thing, as a Max file or 3DS? Btw, I exported it as a 3DS just as a test, and some of the faces (only a couple) got messed up, so I reimported it into Max and fixed it but now it's a one piece mesh. I hope you don't mind hacking it up to how you need it. It's much better though now. About 860 polys. As soon as you tell me how you want it I'll send it over.IP: Logged |
Pete Hawk Pilot
|
posted 08-25- 02:49 PM
Ok, here's the new one.
[This message has been edited by Pete Hawk (edited 08-25-2000).] IP: Logged |
Pete Hawk Pilot
|
posted 08-25- 03:07 PM
Nat I just zipped up and sent it to you as a 3DS file. Later (sleep time).IP: Logged |
Nat Pilot
|
posted 08-25- 03:25 PM
Thanks Pete I just got back in so I didn't get time to reply sooner, I'm gonna go start work once I read throught the boards againn  ~Nat~ IP: Logged |
Nat Pilot
|
posted 08-25- 08:25 PM
I still get sucky FR  IP: Logged |