posted 08-24- 10:48 AM
O.K.Heres where things stand.....
Done about as much to the damage model as I can, and mailed the results over to Farmer Joe. He has completed the basic pilot model and was working on an accurate and detailed skin for it. No point in looking at the right shape if it looks like it's been painted with mud! He's been working off screenshots from B17II, so it has at least served a purpose!!
I'm waiting to here back from FJ with the next steps.
What we have now:
Engines that show progressive smoke damage and can fail.
Possibility of engine fire
Damage lods for the engines
Fuel tank fires for hits to inner and mid wing tanks
Gear liable to damage if engines 2 or 3 shot up. Gear won't fully lower...
What it doesn't do now is blow up at the slightest hit!
Beefed up the wings and engines to allow progressive damage. Increased SFC possible to sim fuel pipes etc. geting hit and the chance of wing/engine fires do the business. Also, removed the explosions when the wing parts took hits. This caused the wing to blow away straight away. Only flak should really do this!
To Do:
Add some damage stuff to the nose ( trying to make it a seperate part ), get the engine smoke on startup working again (don't know why it stopped) and do the same to the tailgunners section of the fuse.
This is about as far as I think I can go with this!
If I don't hear from FJ, I will stuff in the models I have for the crew ( crappy though they are ) and offer her around.
The B24 is calling me.........
to see a few screen shots go to :
http://www.tailgunner.20m.com
and check them out. When I get pictures posting here properly, I will post them.