posted 08-22- 10:17 PM
Nat, getting the wings to detach at a certian speed is a very time consuming trial and error kind of thing.Look at most planes, they have dof's on the wings, by adjusting the dofSpring value, dofBreak value and Max, Min values, you can fine tune the speed at which they detach.
The Max and Min values are the amount the part can move with no problem
dofSpring is the amount of resistance
If the part moves between the Max and Min the dofSpring will bring it back into alignment, but if you exceed the Max or Min it will break.
dofBreak, is the amount the part can bend before breaking. If the part exceeds the Max and Min but is less than the dofBreak amount it will not break nor return to its origin.
As I understand the dofBreak value, it is multiplied times the Max and Min value
if Max is 2 and you set the dofBreak to 3, that means that;
The part can move 2 degrees and will return to its origin,
If it exceeds 2 degrees but less than 6 degrees it will not break, but will stay bent - not return to its origin, (This also makes the part seem weaker - because it does not have to travel much to exceed the max allowed to break)
If it exceeds 6 degrees it will detach.
I suggest working on just one wing, start with the settings of an existing plane, Test it, if the wing breaks too fast, double the dofSpring, If it breaks too soon, reduce the dofSpring by half of what you have already tried (Example, Start at 10,000 - breaks too soon, set to 20,000 - does not break fast enough, set to 15,000 etc. this should get you zeroed in.
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Raider 33rd~GS
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