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Author
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Topic: Dropping single bombs instead of all
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Nat Pilot
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posted 08-16- 08:59 PM
Hey guys.. .well, as far as I know this is still a problem, and has had me thinking.. see, with the F14 I don't want to drop every single bomb at they same time, or atleast I want the option to drop one or all.. so here's what I was thinking...I take a bomb, and change it's type to CRocket instead of CBomb, and name it as a new weapon.. add it to the startup ppf.. now I have a bomb that can be put on a rocket mount, so what you say (well some of you), well, the ripple works with rockets, you can launch one from each mount instead of all, so by doing this I should be able to have a minimal realease of one/two bombs instead of like 12 at once, allowing us to make multiple bomb runs. Ofcourse, this would only work for multiple launchers, say if you had the P38 rocket mount, you could put 3 of them on an aircraft, and drop only 3 bombs on a pass instead of 24. I'm try this out tomorrow night, but if you have any thoughts/comments please post them  ~Nat~ Campain for more firepower! IP: Logged |
Falck Pilot
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posted 08-16- 10:55 PM
Ripple works for me with bombs. Both pylon and bay.IP: Logged |
Commando Pilot
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posted 08-17- 06:32 AM
Nat, I can bomb in ripple from a bomb bay but not from wing pylons, I am using patch 1.5 online and beta patch build 65 offline. Could there be a setting in the ini file that sets the availability of ripple?------------------ IP: Logged |
JG3_Jetlag Cadet
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posted 08-17- 08:18 AM
The ripple mode only seems to work on certain aircraft. The Fw190s pylons work, but the Ju88s don't (I think, haven't got access to SDOE here - will check later).------------------ III Gruppe, Jagdgeschwader 3 IP: Logged |
jedi Pilot
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posted 08-17- 12:26 PM
Anything you put on a rocket pylon will act like a rocket. It will "rocket" away, even if it's a bomb. If you don't arm it, it will just drop away, but it also won't detonate on impact (unless you change its damage properties to obExplode with a greater force).For separate drops, the only choices you have, AFAIK, are the rocket pylons, bomb pylons, and bomb bay. Ripple will allow you to drop a series of weapons, but not two separate drops off of the same "type" pylon. What MAY be possible is to define another weapon type other than 'bomb and 'rocket, like, say, 'smallbomb or 'torpedo or 'missile. That MIGHT allow you to set up multiple hardpoints that could be separately released.
------------------ --jedi-- IP: Logged |
Nat Pilot
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posted 08-17- 03:39 PM
Jedi, I think you're wrong about rocket mounts, I believe I'm right in saying that it's the airfoil used in a rocket that makes it a rocket, so making a "rocket" that has the same airfoils as a bomb means it wont rocket away, it will only drop, and since in the past I've been able to use the 8 or 9 key with rockets to only fire 1 rocket from each roucket mount, this should mean that it will work with bombs, I'll test this shortly and info on the results.I have also wondered about defining individual mounts under new key definitions, but I'm not sure how to do that I'm pretty sure though that my rocket pylon idea will work :::fingers crossed:: IP: Logged |
Falck Pilot
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posted 08-17- 04:10 PM
What makes a rocket a rocket is the fact that its of class CRocket (as per the openplane docs)Airfoils and mounts should affect anything. IP: Logged |
jedi Pilot
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posted 08-17- 06:15 PM
Hehe OK I got it slightly sideways If you call it a rocket in the loadout.ppf, it will "rocket away." I got 250-pound bombs "rocketing away" on the Dauntless right now. Whatever you put in the .sm file is apparently overridden by the loadout.ppf, i.e. I can put a bomb model on a bomb mount, and if I tell the loadout.ppf that it's a rocket, then it's a rocket. You could "rocket" the pilot or a wheel off of a weapons pylon if you wanted to  But as far as "separate" release points go, I'm pretty sure you're limited to three "drops." You can drop all rocket objects at once, all bomb pylon objects at once, and all bomb bay objects at once (and you can modify "at once" by using the ripple settings). But in terms of dropping just the left pylon, or right pylon, or 2 bombs at a time from the bay, I don't think so. You might be able to create multiple bomb bays, but I still bet you can't drop from em separately. But I'd LOVE to be wrong about this Right now the only way to drop the wing bombs on the SBD separate from the center bomb is to call em rockets (which is fun, but looks very silly) or make the center bomb a bomb bay weapon (which will hide it).
------------------ --jedi-- IP: Logged |
Nat Pilot
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posted 08-17- 06:48 PM
Thanks guys, I see where you're going with this and it points out some things I didn't know.So what we're saying is that under build 1.5 we can't ripple bombs like we can rockets, it's all well and good saying we can do it with beta patces, but I'm not going to build anything that wont work with the official patch... this is damn annoying since I don't see the point in dropping all the bombs at once from a fighter/bomber.. why drop 4 bombs when 1 does the trick right  IP: Logged |
Jeeves Pilot
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posted 08-17- 10:46 PM
AFAIK, the ripple works this way-- it drops one object from a position at a time. So if you have 6 bombs in the bay, it will drop only one at a time...if you have 2 bombs on one pylon, only one will drop...but if you have one bomb each on the left and right pylon, they will both drop...as there is only one on each. If you had 2 bombs each on the left and right pylon, then only one will drop from each...does this make sense?------------------ Brought to you by the campaign for a better Dauntless! Jeeves =FC= IP: Logged |
wakeup tailgunner Pilot
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posted 08-18- 03:32 AM
We have had lots of 'dropping' things recently...Ju88's, Gliding bombs etc. All of these used the breaking dof principle. If you mapped say 4 keys to operate four breaking dof's, you could drop four bombs from four pylons.....if you see what I mean. If the bomb were an object with a warhead, rather than a 'bomb', you could still use the existing hardpoint bombs as well. This may work..... IP: Logged |
Whirlwind Pilot
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posted 08-18- 10:27 AM
Wouldn't a few hits to the non-bomb bomb cause it to explode in a really bad way?IP: Logged |
wakeup tailgunner Pilot
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posted 08-18- 11:14 AM
shouldn't a few hits to a real bomb?If the object isn't too big, I don't see this being a major problem.
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spin Pilot
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posted 08-18- 11:57 AM
So from what I hear you want to drop the bomb of the left pilon and then the bomb off the right pilon. Is that the idea?Try this: On entering mission, arm and select your pilon bombs and press "BACKSPACE" once. Then drop your bomb. One pilon will release and the remainder won't. Then reselect pilons (press 4 then 5). You can now drop the remaining ordinance. Unfortunately I have found this doesn't work 100% correctly. I think you should be able to press backspace again to select the remaining pilons. It may be a problem with the loadouts not designed to handle this but then again who knows. The AI can do this so it may also be a keyboard command problem. Of course it could be a code problem too.  IP: Logged |
Commando Pilot
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posted 08-18- 12:04 PM
I have seen a AI controlled Corsair drop one bomb from one pylon and then drop the other later. Never been able to do it in a player controlled plane , will try Spins trick though.------------------ IP: Logged |
Whirlwind Pilot
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posted 08-18- 12:55 PM
I keep wondering that myself, wakeup tailgunner. Flak was known to do bad things to bombers when it exploded in their open bomb bay. I imagine a fire inside that part of the plane isn't good either. www.wpafb.af.mil 's Museum has a nice shot of a pair of B-29 after a bomb loading accident. One B-29 is a pair of twisted engines, and the other looks like it was covered with tin foil from a grill. IP: Logged |
Whirlwind Pilot
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posted 08-19- 09:44 AM
Armed bombs react poorly to direct flak hits. I was zipping along in my B-29 dumping some bombs on a ship when the nearby flak support hit one of the bombs on the way out. Needless to say, the other bomber only saw a few pieces of tail section waffling down, and not much else.Current bombs have a high obHit value so that it is hard to explode from gunfire alone. IP: Logged | |