posted 08-20- 02:12 PM
Kugelfang,After much debate and study I have decided to revert to modeling in ac3d for OpenPlane instead of 3dsmax. In my very personal opinion, 3dsmax is not a very good low-poly modeling tool. Also the great plugins (and getting better) by Hippie make ac3d -> OpenPlane much much faster and more efficiant too. I'm sure many disagree, that is fine - and I am not saying I am correct, only that this is my best solution at the current time.
I do not like the "do it because everyone does it" mentality, but I am learning 3dsmax for just that very reason! (and the fact that it is hard to get ac3d working with modern video cards).
Right now here is why ac3d is better than 3dsmax for OpenPlane work for me:
1. It costs about 2% the price of 3dsmax.
2. It is a mesh editor and no more, just what you need for OpenPlane. No fighting through a high-poly and animation based GUI and modeling metaphore.
3. AC3D allows for real polygons, not just triangles and quads, this is more effeciant for OpenPlane and speeds up modeling work as well.
4. AC3D can texture map just as well as 3dsmax, and texture mapping is so much of the work.
5. Hippie's plugins make working with LOD meshes a very exact one to one relationship.
6. Hippie's new plugins facilitate part positioning in a very nice way, I am coming up to speed on this, I will add more info on my site as I go.
7. AC3D has a lack of tempting poly-increasing tools 
8. Andy is bettering AC3D, Hippie is bettering the plugins 
9. You can easily set up and use the background image feature for your scale drawings.
10. Much quicker learning curve and maybe, at the risk of sounding proud, there is better documentation for using AC3D for OpenPlane.
Why not to use AC3D and instead use 3dsmax?
1. AC3D works on few video cards, especially bad with more modern cards. Hippie suggests that it should work well in software mode - I am investigating
2. AC3D is buggy, very buggy. I find it more than workable though, well until my background image feature stopped working.
3. 3Dsmax experience might get you a job 3d modeling some day
4. Better modeling tools, boolean, lofting, etc. Though I find you spend more time lowering poly count or fixing stuff after you use these.
5. Bryan Russell (OPS author) uses 3dsmax.
6. Impress your friends.
I am not a 3d expert by any means, and my knowledge of 3dsmax is very very small. Howerver, I have made three planes (SE5a, Albatros Dva, Fokker DVIII) are rebuilt another (Morane-Salnier N), and AC3D solution is really quite elegant. I built my Fokker DVIII in three days (12 hours), take a look at it and see what you think. It has all the low detail LODS (texture mapped too) as well as much attention paid to texture mapping. Most important of all, it did not feel like tedious work to build it, it felt like modeling! The demands I made on AC3D where met with a quick and percise response, objects where desinged - broken in half for texturing, textured, then re-joined for export.
If anyone wants to race me, I will model a plane in ac3d and someone else use 3dssmax. The judging will be on time to complete and quality of model and lack of 3d bugs. Hey, this could be fun! 
I do want to re-iterate that I am not a real 3d modeling artist, but then again, so much better the defense for AC3D! Look at what a bone-head did with it! I am pleased with the results both in terms of quality and effeciency of work.
If by chance you end up using AC3D Kugelfang, let me know if you need any help or such, you will have a buddy 
Now I am back to trying to get my AC3D working on my new video card 
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-Sv =FC=
WWI in SDOE!