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Author Topic:   Bryan Russell -----> VRML question
DanW
Pilot
posted 08-11- 10:20 PM     Click Here to See the Profile for DanW     Edit/Delete Message   Reply w/Quote
Bryan,

If you have time could you please explain the settings that I should use on the VRML export dialogue in MAX? I'm not sure what all the boxes are for....so if you could post a screenshot of the dialogue box and the values, or point to a direction so I could find then, I would much appreciate it.

Does the VRML eliminate the shading problems that we had with using .obj files straight from MAX?

Thanks,
Dan

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DanW
Pilot
posted 08-15- 09:20 AM     Click Here to See the Profile for DanW     Edit/Delete Message   Reply w/Quote
Bryan? anyone?

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Bishop
Cadet
posted 08-15- 11:40 AM     Click Here to See the Profile for Bishop   Click Here to Email Bishop     Edit/Delete Message   Reply w/Quote
I've had pretty good success using the VRML export using 3.1. I haven't noticed any bad shading screw-ups but I'm not too picky myself.

When I export as a VRML97 in the option window under Generate I turn on Normals and Indentation and leave everything else off. I select NGONS under Polygons Type and leave the rest of the fields blank. The last thing I do is to uncheck the Use Prefix.

This works well for me. I was having alot of problems with the textures of exported .obj parts being all screwed up in OPS. This disappeared using VRML.

The only problem I've noticed is that on the import into OPS with VRML, sometimes the position of the object goes all wacky. This got frustrating but is really only a minor hassle. There are probably many workarounds for it.

Also, occasionally, the VRML export won't export a part. You'll go into OPS, open the VRML file and.... nothing. I think this has something to do with the current condition of the stack for that part in MAX. After screwing around with it for a bit I can get it to export.

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DanW
Pilot
posted 08-15- 01:33 PM     Click Here to See the Profile for DanW     Edit/Delete Message   Reply w/Quote
Thanks

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