posted 08-15- 11:40 AM
I've had pretty good success using the VRML export using 3.1. I haven't noticed any bad shading screw-ups but I'm not too picky myself.When I export as a VRML97 in the option window under Generate I turn on Normals and Indentation and leave everything else off. I select NGONS under Polygons Type and leave the rest of the fields blank. The last thing I do is to uncheck the Use Prefix.
This works well for me. I was having alot of problems with the textures of exported .obj parts being all screwed up in OPS. This disappeared using VRML.
The only problem I've noticed is that on the import into OPS with VRML, sometimes the position of the object goes all wacky. This got frustrating but is really only a minor hassle. There are probably many workarounds for it.
Also, occasionally, the VRML export won't export a part. You'll go into OPS, open the VRML file and.... nothing. I think this has something to do with the current condition of the stack for that part in MAX. After screwing around with it for a bit I can get it to export.