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Author Topic:   OPS newbie question
CrossbowArcher
Pilot
posted 07-24- 05:29 AM     Click Here to See the Profile for CrossbowArcher   Click Here to Email CrossbowArcher     Edit/Delete Message   Reply w/Quote
how do I move objects around in OPS?

I am trying to make a
with the cannon from the Ju88c6

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Nat
Pilot
posted 07-24- 06:31 AM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Where the camera is showing, open the drag down box and select "part", now click on the crossed arrow pointer thingy to the left, now click and hold the part with the mouse, and drag it to where you want

PS, try not to spin the base object around too much, I've never found a way to centre the axis again, and believe me, it's a pain in the ass when you've spun it round and you end up having to move a your mouse diagonaly to get the part you selected to move left etc.

Bryan!!! Give us a button that will realign and center the base model and it's children!! (please )

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Falck
Pilot
posted 07-24- 07:20 AM     Click Here to See the Profile for Falck   Click Here to Email Falck     Edit/Delete Message   Reply w/Quote
Use Home/End, UpArrow/DownArrow, ad LeftArrow/RightArrow on the keyboard to move or rotate the parts about the various axes. You can play around with them to see what does what. Holding down shift at the same time moves them one full unit, control moves them .001 unit (feet).

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Bryan Russell
Pilot
posted 07-24- 08:04 AM     Click Here to See the Profile for Bryan Russell   Click Here to Email Bryan Russell     Edit/Delete Message   Reply w/Quote
If your talking about rotating the view, you can just hit 't', 'b', 'r', 'l', 'k', and 'f' to get the view back orienated along an axis. I'll leave you to figure out which does what

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CrossbowArcher
Pilot
posted 07-25- 06:59 AM     Click Here to See the Profile for CrossbowArcher   Click Here to Email CrossbowArcher     Edit/Delete Message   Reply w/Quote
ok thanks.

Can't get the cannon to fire though

Its stuck in teh nose like in teh pic and is a chlid of the Me262 object

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Falck
Pilot
posted 07-25- 07:33 AM     Click Here to See the Profile for Falck   Click Here to Email Falck     Edit/Delete Message   Reply w/Quote
Is it in the loadout.ppf file too?

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wakeup tailgunner
Pilot
posted 07-25- 08:19 AM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
And don't forget to add it to the pilots gunlist

Select pilot, click for properties,

If it ain't there, it won't fire.

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Diego Lozano
Pilot
posted 07-25- 09:44 PM     Click Here to See the Profile for Diego Lozano   Click Here to Email Diego Lozano     Edit/Delete Message   Reply w/Quote
CrossbowArcher,
Did you get my email? I'll send you what I've got so far on that plane. It basically just needs the front gear to twist and lay back into the fuse and a decent texture for the Mauser. Its a seperate plane now, the Me262A-1a/U4. It fires nice...real nice.

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CrossbowArcher
Pilot
posted 07-26- 08:24 AM     Click Here to See the Profile for CrossbowArcher   Click Here to Email CrossbowArcher     Edit/Delete Message   Reply w/Quote
LOL, we're working on the same plane, I made mine the 262A1a/U4 also:d

I actually got it to fire with teh muzzleflash on the right spot(WITH recoil!), I put the gun model in the nose and added gun4 to the muzzle with 50mm properties in loadout.ppf.

Will look into the new plane

checking email, just came back from paintballing the whole day

------------------

If you can't out gun em,

OUT RANGE EM!

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