FSIC Messageboard
  Tech Talk
  Making He-162 less nose heavy?

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Making He-162 less nose heavy?
ArgonV
Pilot
posted 07-22- 01:30 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
How would I go about doing this? I always have thought this was OVER exaggerated.

IP: Logged

Pete Hawk
Pilot
posted 07-22- 04:34 PM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
Argon,

I noticed this the first time I flew this plane. It's not that the nose is heavy (well I suppose it may be a little), but what I think needs fixing is the CG. Normally when you give a plane up or down elevator input, when watching from an outside side view the airplane should pivot around the CG, normally this is 28-34% back from the leading edge of the wing, centered on the fuselage. Well in the 162 the CG is WAY too far forward. The airplane seems to rotate on a pivot just behind the cockpit, not even near the wings. This is NOT GOOD!!!

What I think has happened is that when the first piece (say the nose of the 162) was imported into OPS to replace whatever plane was used for a template, it was positioned much too far back. I've done many new planes and jets, and have seen this happen on my own. The way to fix this is bring the entire model forward (must do this in 3DS Max, or AC3D to change the model's origin) until the CG is where I mentioned above. I wrote to Roadtoad and Panzer when this model was first released but apparently they must have thought I was nuts or something.

I feel strongly (after experiencing this myself) that doing this to the 162 would take care of this obvious problem.

(RT and Panzer, this plane is very cool, and fixing this will make it that much better)

IP: Logged

ArgonV
Pilot
posted 07-22- 05:27 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Pete, the plane was a little nose heavy, but as you said not THIS much. Could you possible fix this for me? I have no AC3D or MAX. It would be greatly appriciated.

IP: Logged

Maury Markowitz
Pilot
posted 07-22- 08:48 PM     Click Here to See the Profile for Maury Markowitz   Click Here to Email Maury Markowitz     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by ArgonV:
Pete, the plane was a little nose heavy, but as you said not THIS much. Could you possible fix this for me? I have no AC3D or MAX. It would be greatly appriciated.

Was it nose-heavy, or did the engine push it down? Or both?

Maury

IP: Logged

ArgonV
Pilot
posted 07-22- 09:44 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Hmm... I dont think the engine pushed it down. From what Ive read the He-162 was a little nose heavy cause they added weights I THINK. Correct me if Im wrong. But I would like it fixed.

IP: Logged

Pete Hawk
Pilot
posted 07-22- 11:27 PM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
Argon,

This is beyond me right now. I've got many projects going right now with work and am unable to. I'd thing if Roadtoad or Panzer can ever get around to it, it'd be good for them to fix it up since it's their baby.

Nose heavy or not, the CG is the problem which when fixed, should balance everything out correctly.

IP: Logged

ArgonV
Pilot
posted 07-23- 01:09 AM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
No problem Pete, anyone else up for the job?

IP: Logged

Pachy
Pilot
posted 07-24- 06:10 AM     Click Here to See the Profile for Pachy   Click Here to Email Pachy     Edit/Delete Message   Reply w/Quote
I think Pete's 100% correct. There is a major coordinates problem with this bird, and the FM doesn't like it. You can notice is simply by going in outside (F2) view and rotating around the aircraft.

I agree with Maury that the upper position of the engine makes it pitch nose down when engine thurst is increased, but this sounds like correct physics to me.

IP: Logged

ArgonV
Pilot
posted 07-24- 12:09 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Well then hows it going to get fixed? I like this plane alot so I hope someone finds the time to move it foward.

IP: Logged

charmstar
Pilot
posted 07-24- 02:16 PM     Click Here to See the Profile for charmstar   Click Here to Email charmstar     Edit/Delete Message   Reply w/Quote
Argon, why don't you change the inertia boxes in OPS, and see if that helps. You don't need any 3d program to change the mass distribution.

charm

IP: Logged

ArgonV
Pilot
posted 07-24- 04:12 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Ive looked at the intertia boxes. There far back as it is! There isnt even one for the nose.

IP: Logged

Aladar
Pilot
posted 07-24- 10:24 PM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
Argon, I was thinkin about this, I know what it is, The engine is ABOVE the center of gravity, thus the engine pulls the airplane down when thrust is applied, to land this thing, come in fast and high. P.S. DONT GET AT&T WIRELESS INTERNET CONNECTION UNLESS YOU WANT A BRAIN TUMOR, GOSH, THIS THING WILL MAKE YOUR BLOOD PRESSURE ROCKET!!!!!!!!

IP: Logged

Snickers
Pilot
posted 07-25- 08:05 AM     Click Here to See the Profile for Snickers   Click Here to Email Snickers     Edit/Delete Message   Reply w/Quote
quote:
to land this thing, come in fast and high

You are kidding right? I can keep the 162 right on the edge of a stall (preferably the upper edge and ease it down with no problem. I havent noticed any of the issues mentioned here so am a bit confused (true, that my normal state, but thats beside the point)...

------------------
Snickers
=FC=

IP: Logged

Aladar
Pilot
posted 07-25- 08:51 AM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
Yeah, but if you skrew up and have to go around fro another approach, input speed, then BOOM, nose into the dirt. Fighter Jargin talking, but you know how you can tell youve made a gear up landing? It takes afterburner to taxi.

------------------
"Don't move, if we scatter, he'll pick us off! Stand Together!"~~Aladar

Thats 21 times to see Disneys Dinosaur and counting!!

IP: Logged

Aladar
Pilot
posted 07-25- 08:52 AM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
The yeah at the begginnign doesn't mean i'm kidding.

IP: Logged

jedi
Pilot
posted 07-25- 10:41 AM     Click Here to See the Profile for jedi   Click Here to Email jedi     Edit/Delete Message   Reply w/Quote
Pretty sure you can adjust what you need to fix this just using OPS. Couple of things I noticed...

The phyRelDensity of the forward fuselage is 0.5, which is pretty high (the FW190A3 uses a value of 0.15). That means the forward fuselage is given a larger chunk of the aircraft's total weight. Reducing that number will redistribute the weight (presumably farther aft).

Also, the engine nacelle has NO phyRelDensity property at all! I'm not sure what that does to the overall balance, but the engine was the heaviest part of that plane, I'd bet. You want the properties to be as correct as you can get em.

The cylindrical airfoil for the fuselage is in a rather odd place as well. Not sure where it should be exactly, but the fuselage of a streamlined jet aircraft DOES generate lift.

I don't have much time to tinker with the 162 right now, but simply by moving the inertia boxes and adjusting their density properties, using some of the other planes as a guide, you should be able to get it to fly right.

------------------
--jedi--

IP: Logged

Pete Hawk
Pilot
posted 07-25- 04:07 PM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
Jedi,

What you mentioned are all good ideas, but believe me when I say they won't work. The model HAS TO be moved forward in a 3D program. All of these changes will effect different things, but from a purely pivotal point of view, the airplane will be pivoting around a CG point (that's only based on where it was imported into the SM file) that will remain way off.

Trust me, I've experimented with this many times.

IP: Logged

Pachy
Pilot
posted 07-25- 05:07 PM     Click Here to See the Profile for Pachy   Click Here to Email Pachy     Edit/Delete Message   Reply w/Quote
Didn't you guys read Pete's post ? He's obviously right here. This plane has a major coordinate origin problem, and the FM cannot handle this. All the other things we mention here are details.

Pete, do you have an idea which LODs are to be moved? Maybe only the front fuselage part?

IP: Logged

ArgonV
Pilot
posted 07-25- 07:55 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Pachy, are you going to fix this for us? I hope you do.

IP: Logged

Pete Hawk
Pilot
posted 07-25- 10:53 PM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
Pachy,

Unfortunately everything has to be moved. It's no simple undertaking. You could move just the forward fuselage in Max, but then in OPS everything else must be repositioned.

IP: Logged

All times are CT (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Fighter Squadron Information Center

(This site Copyright (c) 1999 Inertia LLC)

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c