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Author
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Topic: Question on control surface damge
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Snickers Pilot
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posted 07-20- 06:38 PM
I think I may know the answer to this but I need to verify it.... If a control surface is given an obhits value and consequently destroyed, is only the model gone or is the control surface itself gone? (i.e. the rudder no longer turns the plane....)Trying to figur damage to that huger rudder on the PBY and need to know.... THX ------------------ Snickers =FC= IP: Logged |
jedi Pilot
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posted 07-20- 07:37 PM
Based on the DM I put in the Corsair, if the model of the aileron is gone, the plane still rolls fine. I couldn't verify whether shooting the rudder off "worked," but I think the flight control "logic" is in the wings and vert stab, NOT the actual flight control.I suspect you'll need to change something like wing area or control efficiency or airMax in the properties of the wing, vert stab, or horiz stab if you want to shoot off the flight controls. Anybody got this working yet in their DM?
------------------ --jedi-- IP: Logged |
Tailslide Pilot
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posted 07-20- 09:07 PM
Could try setting up the DM for the vertical stab so when the rudder takes damage and deteches the airMax property gets set to zero, which would prevent moving it..IP: Logged |
Snickers Pilot
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posted 07-20- 09:12 PM
Is it possible to have more than one rudder? If you destroy the top half, it takes out the rudder portion(that actually does the flight control...), but there is a second one for the bottom half.... (Yes, I know the surface movement would have to be synced etc etc....) but will the engine let you do it?------------------ Snickers =FC= IP: Logged |
charmstar Pilot
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posted 07-20- 09:26 PM
You can definitely make control surfaces damageable and really affect flight. However, you do it by declaring the control surface as its own wing object, with itself as the aircontrol object. Since SDOE is not set up to deal with ailerons etc very well, it can have some slightly annoying effects. However, it seems to work well for the rudder. So, just take all of the airwing and cairfoil props from the vert stab, and paste them into the rudder. Then remove the aircontrol stuff from the vertstab, and adjust the airarea values as appropriate. You can also add the rudder to the list of aircVstab objects.I think you should be able to have multiple rudders, just declare them in the plane's aircvstab property :-) charm IP: Logged | |