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Author Topic:   Double Sided Polys
FarmerJoe
Pilot
posted 07-20- 02:37 AM     Click Here to See the Profile for FarmerJoe   Click Here to Email FarmerJoe     Edit/Delete Message   Reply w/Quote
How do you make a polygon double sided using the bit field in the .lod file? Also the option of just having the verticies drawn out...SDOE can display just verticies? That can be utilized quite well for what I am currently working on if just those plain verticies can detect collisions. Only problem is I do not know if the transparent part of a polygon can detect collisions or not. Does anyone know the answer to this question? Any help would be greatly appreciated...Thanks!

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Subaltern FarmerJoe Axis West
Three Amigo

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Tailslide
Pilot
posted 07-20- 04:23 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote
Hi Joe, would it help to specify bodypts on them like you do on a plane?

TS

[This message has been edited by Tailslide (edited 07-20-2000).]

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Laika 801
Pilot
posted 07-20- 04:34 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
read this:
http://www.fightersquadron.com/ubb/Forum7/HTML/000804.html

explains it pretty good...

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Tailslide
Pilot
posted 07-20- 04:42 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

Joe's interested in collisions with the ground which is a different issue..

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Laika 801
Pilot
posted 07-20- 09:16 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Ohh - sorry, now he knows stuff he shouldn't know - naaaa

LK

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FarmerJoe
Pilot
posted 07-20- 02:32 PM     Click Here to See the Profile for FarmerJoe   Click Here to Email FarmerJoe     Edit/Delete Message   Reply w/Quote
Okay I have learned from that other post what I needed to know initially. I am going to have to use obBodyPts and not obBombPts that kinda bites but oh well I will still get the full realism of what I need in. Yes I know the obBodyPts area of OP pretty damn good, I also devised a very clever plan to get them down to the millionths of an inch. Usually you have an obBodypt on each side of the model and at the highest points on the model that way you don't get "sinking" into the ground which everyone seems to have problems with. The planes bouncing up and down on the tail wheel when you put the parking brake on needs to be fixed and I think it has something to do with the collision point on the tire. Well talk to yall later now ya hear?

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Subaltern FarmerJoe Axis West
Three Amigo

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