posted 07-18- 06:22 PM
I have some objects that just refuse to be positioned correctly within the game. They are correctly placed in OPS but not in FS. Altering the matrix and transform stuff directly in the .sm/.ol file doesn't seem to give any results either... Could someone please take a look at the file and see what I'm doing wrong? I think the answer lies in the matrix and local coordinate systems but sadly I'm not very good at that.
The objects not wanting to play along are cargo hatches 3,4, the lifeboats, and the stern mast - all of them parts of my sinking model that switches in when the hull has reached damage level 10. The non damaged models works great though so one has to shoot a rocket in slew mode against the hull to see the problem. I'm totally stuck with this issue so could someone please please help me?
I'm also having a second problem with the sinking model - all the polys of the sinking hull are double sided despite that the flags in the LOD to my understanding is set to single sided (it's =90). This leads to some ugly clipping problems on the upper deck so therefor I'm trying to get the hull single sided like all the other parts are but to no avail yet... And why did it decide to become double sided in the first place when none others have?
http://home.swipnet.se/our_stuff/Amasis.zip