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Author Topic:   Bomb questions
Laika 801
Pilot
posted 07-14- 04:46 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
The bays for the Pe2 are in, and they work more or less - only thing is that they stay invisible (the bombs) untill they're released. Is there any way to use Pylons instead of bays ? Best would be a pylon wich stays inactive till I open the bay doors (with the pylon inside).

Any tips trick hints on that ??? I could really need some words from the experts (is there a way to prevent the online-bomb-bug etc etc etc) - so please tell me all you know

LK

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Falck
Pilot
posted 07-14- 07:51 AM     Click Here to See the Profile for Falck   Click Here to Email Falck     Edit/Delete Message   Reply w/Quote
I put a pylon in the B17 once just to see if it would work. Everything was fine except you had to remember to open the bay doors first. Perhaps you can put a dof on the bay doors that ties their movement to the pressing of the pylon arming key?

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ArgonV
Pilot
posted 07-14- 07:56 AM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Sure you can use pylons! Depending on how many bombs the Pe-2 actually held... you could just add pylons that are inside the baydoors so it wont affect frame rates too much. I dont think theres a way to make them 'inactive' however. Just remember, what ever guns, bays you have, the can be turned on/off by just removing/adding them from the init list in the loadout.ppf file.

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Laika 801
Pilot
posted 07-14- 12:19 PM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
I thought more about something like this: a dof with a macro, that enables/dissables the pylon(s) (it should react to 'inpSetBombDoorsState or to any other key (??) ). But I don't know much about macros and Dof's etc

The pylon activation key is also an 'imp.. thingy, I really don't know if I could use this in macros (and if, how ???). Some more help PLEASE !


LK

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Falck
Pilot
posted 07-14- 12:26 PM     Click Here to See the Profile for Falck   Click Here to Email Falck     Edit/Delete Message   Reply w/Quote
Pete Hawk and Sv are both da man when it comes to dof macros.

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Laika 801
Pilot
posted 07-15- 12:05 PM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Fine ! So here is my question :

Is it possible to make a dof-macro wich activates an object (the pylons) when it starts (..the macro) ??? I assume I had to use oscEndDisabled or oscBeginDisabled. If I remember it right - it does not work like described in the Specification (Canopy topic...). Please help !


LK

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Falck
Pilot
posted 07-15- 04:37 PM     Click Here to See the Profile for Falck   Click Here to Email Falck     Edit/Delete Message   Reply w/Quote
Why not make the pylon activation key open the bomb bay doors? Since theyre already dof's cant you make 'inpSelectPylons (or whatever the command is) open them?

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ArgonV
Pilot
posted 07-15- 04:43 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Laika, here is an example of a hiding DOF macro...

(dofID 'leftGear dofOsc (oscName 'leftGear oscDelayBgn 0 oscRuntime 4 oscDelayEnd 4 oscParent 'bf109k4 oscCmd 'cmdGearToggle 'cmdRunReverse 'cmdGearUp 'cmdRunFoward 'cmdGearDown 'cmdRunBackward oscEndHidden 'leftGearStrut oscEndDisabled 'leftGearStrut))

This DOF unhides the object leftGearStrut when you put your gear down and hides it when you put your gear up.

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Laika 801
Pilot
posted 07-15- 04:59 PM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Falck - the bomb bay doors: (dofID 'bayDoor) , this is the dofID. I don't know if I can add other properties to this (like dofID 'bayDoor dofOsc (oscName 'bayDoor oscDelayBgn 0 oscRuntime 4 oscDelayEnd 4 oscParent 'Pe2 ..) ). I tried to use an "imp..." thingy in a dof some time ago, but I failed (was something with throttle). But if this would work somehow - it would be the best solution !

ArgonV - thanks, but I don't need to hide anything, I want to prevent the release of the bombs (sick english ) as long the bay doors are closed. Falcks solution would be good if it works.

Thanks for the tips - seems it needs some intensive testing, possible next week (friday, when all exams are done..).

MH (if you ever read this ?!) could you explain the usage of imp_Name in propertie lists ??

Thanks !


LK

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Tailslide
Pilot
posted 07-16- 02:51 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

If it were me I would put the gear bombs on pylons, always visible, and the fuselage bay as a standard bomb bay.

TS

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Laika 801
Pilot
posted 07-16- 02:53 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
So - the Pe2 has 3 different Bomb places:

# the "Main"-bay in the Fuselage

# 2 bays in the engines

# 2 (or more?) hardpoints below the main bomb bay

..we can only make 2 different positions in SDOE right ?


LK

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Tailslide
Pilot
posted 07-16- 04:20 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

Thats all I've ever seen Laika. I don't think you are going to be able to model everything exactly like forcing person to open gear bay doors and releasing fuselage bombs before opening main bay.

TS

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Laika 801
Pilot
posted 07-16- 01:25 PM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
[QUOTE]I don't think you are going to be able to model everything exactly..[QUOTE] - but I can try to do so ...

Tail - I thought about this:

- both bays (fuse/engines) should work with the 'D key like normal bomb bays, but it would be a good add to see the bombs all the time...

- the bombs on the pylons below the main bay should be childs of the bay doors, so they move when the bay doors open, this is pretty much the same as on the real Pe2's

So the only "problem" is to get some visible bombs for the bays (at least for the main fuse bay) just for the look. If I found no quick and clean solution for this till friday I'll cancel this and the beta will come without visible bombs like the shipped planes.

BTW - My first online time was very funny


So long!

LK

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Tailslide
Pilot
posted 07-16- 02:08 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

Laika, thats why I suggested pylons for the gear bays then the bombs will be visible when you open the doors.

Oh I see you are talking about getting the doors to open.. could you just add a DOF like the bomb bay doors to the gear doors?

Great seeing/shooting you online!

TS

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Laika 801
Pilot
posted 07-17- 05:20 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
quote:
could you just add a DOF like the bomb bay doors to the gear doors?
- thats the point - A dof that reacts to the 'D key must have the DofID 'bayDoor, but this dof does only work when the parent object of the bay doors is "(obProto 'COrdBay)", with "(obProto 'COrdPylon)" they keep closed...

I ask MH if and how we could use inpName-commands in OPS/OP code...

LK

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Tailslide
Pilot
posted 07-17- 12:24 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

Laika, you can map another DOF ID to the same keypress just edit the keyboard.inp file.

TS

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Laika 801
Pilot
posted 07-18- 03:07 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Hey ! Very interesting ! That would mean I add i.e. the '5 key (activate BombPylons) to our "faked" bay doors, they open and the bombs on the pylons are visible all the time. Of course all "users" of the Pe2 had to change their keyboard.inp file...


Uhh Ahhh - next major exam starts in 60 minutes, time to go !


LK

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