posted 07-06- 03:25 PM
I'm having a little problem with the cargoship I'm working on. As I'm mapping two different tiff-files to one object I need to edit that LOD and change some texture indexes. To do this I use extractor/builder. But that results in my object beeing invisible in the game - even if I don't actually change anything in the LOD, just extract and rebuild.In OPS everything still looks fine though and if I changed the indexes both mappings work. And if I use my object in the game before having extracted/rebuilt it then it looks fine with texture mapping working (except for those parts using the texture I haven't indexed yet). Anyone know a solution to this invisibility that extractor gives me?
BTW, is it possible to tile just a small part of a texture? In my case I want to tile the decking and at the moment I can only accomplish this with a separate tiff-file which ultimatly leads to the problem described above...
The working visible hull, directly exported from 3DStudio:
http://home.swipnet.se/our_stuff/Amasis7.obj
//Aui