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Author Topic:   Parachute Help!
ArgonV
Pilot
posted 06-30- 09:23 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
WEll, someone gave me the idea of adding parachutes to the Zepp so when it blows, it floats down instead of plumets. Problems: I cannot copy/paste the parachute to the Zepp.sm file! OPS CTD after an illegal operation... why??? Also, if my some miracle of God someone has an answer/fix to this problem... how would I go about making them deploy after the Zepp blows?

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Laika 801
Pilot
posted 07-01- 02:41 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Thats what I would do:

Look at a Pilot.sm file (i.e. PilotSit.sm) and try to understand how chutes work (RopePts, functions etc..).

So first we got this in the Group (might cause the chrashes) of the pilot.sm:

(obProto 'CCrew)...(onDetach (obExec (Name 'bodySit Func 'Flyboy Name 'cigar Func 'Flyboy)))

..seems that the group detaches when you press ctrl+J, ok now we look into the 'cigar object:

(obFunc (Flyboy (obSmokeTrail (smkDensity .1 smkColor 220 200 180 smkLifetime 0 smkDiameter .1))))

Hmmm - no call for the chute..

'parpack-object:

(obRopePts (verts 0.5,0,0.75 4,0 0.5,0,0.75 3,0 -0.5,0,0.75 2,0 -0.5,0,0.75 1,0 ))

'parachute-object:

(obProto 'CChute) (phyLBS 50) (obDamage (obHits 50 onDmg 5 (obSmokeTrail (smkFire smkDiameter 8 smkLifetime 0)))) (obDependent 'Pilot) obFunc (Flyboy (airSection "CYL" airK 1.0 airAR 5)) (plus (phyBoxInertia 14.1906,14.1906,9.59401 phyCG -0.0129757,-0.195725,4.797 ))(obRopePts (verts 6.99438,-6.63385,-0.1672 4,0 6.81494,6.85167,-0.1672 3,0 -6.65355,7.03873,-0.1672 2,0 -6.9499,-6.70399,-0.1672 1,0 ))

So I did not exatcly know what "exec's" the 'Flyboy func in the chute, but if 'CChute is not bound to 'CCrew it might be possible to use the chute with other things.

Try it out.

LK

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ArgonV
Pilot
posted 07-01- 04:35 AM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Thanks! I got the chute in. I copied/pasted the Ab group. Now I want it where it does not detach from the Zepp model when it explodes. Any ideas? Also, I set up a func called Para and told Para to unhide the chute and things. Then I set up a damage obExec on the Zepp so when damage is 10 the obExec calls the Func Para in Ab. Now the problem is when the Zepp explodes I do not see the chute! So I took a looksee and noticed that the Chute is obDependent on Pilot so I removed that and still nothing! Any ideas? suggestions?

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Army puke SFC
Pilot
posted 07-01- 06:08 AM     Click Here to See the Profile for Army puke SFC   Click Here to Email Army puke SFC     Edit/Delete Message   Reply w/Quote
hey thats my parachute braking idea

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ArgonV
Pilot
posted 07-01- 03:33 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
ok, I got one of the functions to work... it was just a test function however to show the pilot with the parachute after damage level 2. However when the Zepp blows he falls off and I still have yet to get the parachute to show up. Any ideas?

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ArgonV
Pilot
posted 07-01- 10:39 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Moving to top. MH, do you have any bright ideas?

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Laika 801
Pilot
posted 07-02- 08:04 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Hey Argon !? - Sure you tested all (befor asking MH )

OK, I would not just copy the 'Ab - object from the pilot file. One other thing is - make sure to uncheck prop parsing in OPS or your pilot.sm file will get busted.

So I tell it again - try to understand how the pilot/chute thing works. I would do this:

1. copy the 'parachute and paste it as a child of a new object to the zepp

2. paste the proplist from the 'parpack to the new object

3. make a 'Flyboy function, wich starts when the zepp explodes

..does that not work ?

LK

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Laika 801
Pilot
posted 07-02- 09:05 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
..it does not

I guess the CChute object does not work like we want it...

LK

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ArgonV
Pilot
posted 07-02- 11:50 AM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Ive tried many things. Copying the pack and the chute by themselves crashes OPS. SO the next best thing was to copy the Ab group. That worked fine, but I cannot get the chute to deploy at any damage level. Also, at damage level 10 the Ab group detaches from the Zepp (because of the explosion is my guess) so basicly that idea is screwed.

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Laika 801
Pilot
posted 07-03- 06:39 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
quote:
Copying the pack and the chute by themselves crashes OPS.

It does not ! Just uncheck "Use Base Model" and you can copy it. I'm not sure with the rest. I tested it for about 1 hour, all the functions worked (checked with colored smoke) but the chute does not work/keeps hidden. Unfortunately the whole CChute thing is not described in the OpenPlaneSpecification (and some other things too ) It would be cool if MH could release a new one, I guess he didn't got time for that

SO does anybody know how to work with obRopePts ? If they work like I hope it, it would be usefull for much other things.


LK

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