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Author
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Topic: 3.03 ammo loadout needs fixing!!!!!!!!!!!!!!!!!!!!!!!
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Hawker Pilot
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posted 06-30- 07:30 PM
Ok last night flew a mission,I was in a 109G6 vs spit Mk1a .Well needless to say I am invicible!!!!! Yup u heard it right hell i flew chasing one guy till i was outta ammo completly ignoring Zoy on my 6 cause he was hitting but no damage at all was noticeble ,other then my sore gut from laughing so hard.The 3.30 ammo has to be fixed in all planes it is in!!!! The spits do not carry enough ammo to have there 3.03 ammo just to be paint scratchers.BB's do do more damage.THIS NEEDS TO BE RESOLVED!IP: Logged |
Jaguar Pilot
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posted 06-30- 09:48 PM
I totaly agree..... but I'm note sure exactly what's wrong with it. Is it the ammo, or is it in the hit detection? I mean I don't care what a plane is made out of, when you shoot that many bullets at a plane, and get THAT many hits. SOMETHING is going to get damaged.------------------ Cheers! Lt. Col. Jaguar The FS Hangar IP: Logged |
Hawker Pilot
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posted 07-01- 12:10 AM
well zoy had hit me alot just no damage was incured,I heard all the shots hittin me ,all i did was ignore him cause the 3.o3 ammo just bounces off.IP: Logged |
Falck Pilot
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posted 07-01- 01:31 AM
According to openplane a .303 generates about .7 obHits, compared to 3.9 for .50cal and 10-17 for the various models of 20mm.So pour in 5-6 times the about of .50cal you would need and you should get the same result. This doesnt seem to be happening. I wonder if a lot of the packets are getting dropped since the .303 has such a high rate of fire (1200rpm). Offline it seems to work ok. IP: Logged |
FarmerJoe Pilot
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posted 07-01- 01:50 AM
Maybe if we made the warhead property on hit very small it would work perfectly? Is that a good idea or no because it has no warhead property on it. Just an opinion. Subaltern FarmerJoe Axis West Three Amigo http://members.xoom.com/sdoesbeauts check out my latest and greatest =)
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Hawker Pilot
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posted 07-01- 01:54 AM
maybe we should try 1.0 ob hits instead of .7? maybe it sucks if its anything under 1?and spits dont have alot of ammo like a lanc rear turret gunner to keep pouring in.  IP: Logged |
ArgonV Pilot
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posted 07-01- 01:58 AM
Dont you guys know of the on-line damage bug? The WWI guys do so they weakened their planes slightly. Go ask the WWI guys for more details.IP: Logged |
Hawker Pilot
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posted 07-01- 02:58 AM
we do argon,but it really seems to affect the 3.03's more so then any other ammo types,unless ur ww1 is even smaller  IP: Logged |
Bryan Russell Pilot
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posted 07-01- 07:00 AM
I think the obHits are probably right but I don't think the sim or the aircraft properly models instances where a single .303 can stop something from working, such as the pilot, the engine, a control wire etc etc etc. At the moment the formula is probably based on something like "20 .50 hits" or something like that, where a single .303 in the right place can effectivly damage (in terms of working) as much as a .50. I would guess that you could tune stuff in the aircraft so that it realistically got shot down by .303 ammo, but then the .50 or 20mm 'calibration' might be upset. I think that something is probably missing from the damage equation, maybe penatration or something like that, I don't really know. P.S the .303's have the same problem offline, so its more than just teh damage bug [This message has been edited by Bryan Russell (edited 07-01-2000).] IP: Logged |
Mighty Pilot
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posted 07-01- 02:55 PM
It's not a "rounding" problem. We handle < 1.0 hits correctly. I remember Michael finding and squashing that bug before release.IP: Logged |
Falck Pilot
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posted 07-01- 03:06 PM
Mighty is there a command in either 1.5 or in one of the beta builds to show damage to the parts of your aircraft?IP: Logged |
Tailslide Pilot
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posted 07-02- 05:05 PM
They do not have the same problem offline, when I was testing the spit1a offline I was able to regularly shoot down 2 or 3 FW190's with a single load of ammo. Online, I have never shot down anything with the Spit 1a. TS IP: Logged |
Bryan Russell Pilot
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posted 07-02- 08:57 PM
I did have problems with .303's offline when I was testing the Hurri. I'm not the worlds best shot, but on the 6 of a level flying 109 isn't that difficult.I havn't really fired on anything with .303's only since upgrading the PC, since I rarely shot anything down anyway. Since these previous examples were run at around 10fps, that may have been a factor. Maybe I'll take the hurri or Spit1a up for another look. IP: Logged |
charmstar Pilot
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posted 07-03- 02:36 PM
Possibly using the obProb statement in conjunction with onDmg can alleviate this problem? If there is say a 5% chance of blowing up onDmg = 1, then you only need to reach 10% of obHits to generate a kill in some situations.I think most FS planes don't take enough advantage of this combination. It is ridiculous for a fuselage for instance to just take 40 hits and then die. Instead, it should have obHits = 80, with a 50% chance of dying by onDmg = 5. This way some planes could go down with one or two lucky bullets, and others will keep flying for twice as long as normal. cheers, charm IP: Logged |
Mighty Pilot
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posted 07-03- 04:23 PM
Falck, no damage display. We always looked at it with the debugger. Neat idea, though.IP: Logged |