posted 06-28- 01:57 PM
You need some things :- the object needs a "weight" --> anything like phyBoxInertia or so
- you need the right poly-flags in the lod file --> refer to the OpenPlaneSpecification; --->
* when the last 3 bits/numbers (PolyStyle) are anything else than 0 0 0 the poly is not solid filled and will not receive hits
* the PrimaryAxis should be right (especially for planar polys on cubes or 100% flat polys), i.e. 1 0 for the Z-axis
* i.e. 0 00 10 000 is the polyflag binary, transform it to hexadecimal format (=10) and add this in the right position (in the .lod file)
- check the material and textures/polycolours, i.e. when a polygone has no texture and 7f0f as PolygonColour than it is transparent (and transparent polys did not detect hits, also polys with transparent-texture-flags like 802243) and magenta ( Transparency BlueGreenRed ).
for more details make a search, somewhere out here are some topics wich cover this...
GOOD LUCK !
LK