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Author Topic:   Importing LOD files in OPS
ArgonV
Pilot
posted 06-20- 09:10 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Ok, I have an engine lod and I want to import it into the Dh2.sm file. I go to Object and click on import LOD mesh and it says I need to select a *.obj file. Well the engine.lod is not a *.obj file so how do I get the engine in the Dh2.sm file? Are there any tools I need?

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Sv
Pilot
posted 06-20- 09:45 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
I have not had luck with that. It is best (at least for me) to use Hippie's builder/extractor for moving LODS in and out of OPS.

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-Sv =FC=

WWI in SDOE!


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jedi
Pilot
posted 06-20- 10:20 PM     Click Here to See the Profile for jedi   Click Here to Email jedi     Edit/Delete Message   Reply w/Quote
The new beta 1.3 will allow you to select .lod instead of .obj files for import.

Ver 1.0 also has this capability if you still have that version...

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--jedi--

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Aladar
Pilot
posted 06-20- 10:34 PM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
Ok, Argon, scrub the new version of OPS. It may have a LOD import feature, but it doesn't work, after you do import the LOD, it looks like swiss cheese. I'll send you version 1.03, it has a functioning LOD import feature. You'll need it, TRUST ME.

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Aladars ONLY project, the Bristol Scout

"Don't move, if we scatter, he'll pick us off! Stand Together!"~~Aladar

http://fightersquadronworkshop.homestead.com/MainPage.html

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Snickers
Pilot
posted 06-20- 11:42 PM     Click Here to See the Profile for Snickers   Click Here to Email Snickers     Edit/Delete Message   Reply w/Quote
Yes, you need 1.03 of OPs. (I fought this for some time befor Jag clued me in...)

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Snickers
=FC=

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ArgonV
Pilot
posted 06-20- 11:50 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Thanks guys! And thanks Aladar, I got 1.03 yeah!

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ArgonV
Pilot
posted 06-21- 12:03 AM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Just in case I need it, where can I get OPS v1.30? Oh and Aladar, your engine imports now but what textures do you use for it? Right now its using the Dh2 textures and looks very weird.

[This message has been edited by ArgonV (edited 06-21-2000).]

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ArgonV
Pilot
posted 06-21- 01:56 AM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Aladar, never mind. I thought about it and figured it out myself. I said "wait, he said he used the pup prop as a base, so I should import it in there first to get the texture and then cut/paste it to the Dh2"

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jedi
Pilot
posted 06-21- 03:44 PM     Click Here to See the Profile for jedi   Click Here to Email jedi     Edit/Delete Message   Reply w/Quote
Aladar--

Well, I thought it was just me, but apparently you've seen it too. The .lod import sometimes corrupts the .lod it appears Swiss cheese is a pretty good description of what it does I'd say.

Very weird. On some planes it works just fine tho...

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--jedi--

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Bryan Russell
Pilot
posted 06-22- 01:28 AM     Click Here to See the Profile for Bryan Russell   Click Here to Email Bryan Russell     Edit/Delete Message   Reply w/Quote
The problem was that when I fixed up the LOD importer to work with later versions of OPS, the LOD file I was using to test had the vertices numbered on a '1' based rather than a '0' base. So I 'fixed' it.

I can't remeber where I got the LOD file, but I re-tested with a LOD created by the new SMD tool, and found the problem you are talking about and fixed it (again!). I will post it up shortly.

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ArgonV
Pilot
posted 06-22- 01:48 AM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Bryan, where do you post OPS stuff so I can get it when you do? I have yet to find OPS 1.30

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Bryan Russell
Pilot
posted 06-22- 08:06 PM     Click Here to See the Profile for Bryan Russell   Click Here to Email Bryan Russell     Edit/Delete Message   Reply w/Quote
The main page is at
http://www.fightersquadron.com/opstudio

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