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Author
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Topic: Need help with aileron DOFs!
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ArgonV Pilot
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posted 06-15- 02:05 PM
Ok, Im really mad now. Im trying to get the top 4 ailerons on the upper wings of my Triplane to work. I added the DOFs, told them to rotate, told them to have 45 and -45 as the Max and Min, lined up the DOFs with the ailerons saved it all. Went back to check if it was all still there and all the properties were there. It all was so I loaded up the game, hopped in my Triplane and the ailerons didnt rotate! Why?? Am I missing something? Is there some special property that tells the game "Hey, Im an aileron... so rotate!" ? Help me please!IP: Logged |
Zurawski Pilot
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posted 06-15- 02:13 PM
I don't have an answer for you but I too am experiancing your pain ...I'm having the same problem (and or others).. with the rudder on my F86 ... <group hug>  IP: Logged |
charmstar Pilot
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posted 06-15- 02:48 PM
Did you make sure to ad the airControl property to the parent airfoils? These would be the wings that the ailerons are attached to. Basically, an aileron doesn't know its supposed to move unless its attached to a wing. Also, you might have to add the wing names to the aircLeftWing and aircRightWing properties for the plane root object.cheers, charm IP: Logged |
jedi Pilot
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posted 06-15- 03:00 PM
You have to tell the wings what object(s) to use for ailerons. I think the property for that can have multiple objects, i.e. "LtAileron1, LtAileron2, LtAileron3." You can also set up extra ailerons as "CCDials" like the cockpit guages and the joystick in some of the planes, but then it might not have the same aerodynamic effect as it should. It would look right tho, and you could alter the area of the "real" aileron to produce the same roll effect as multiple ailerons. Might create some problems with the damage model if you do it that way tho...Usually if you look at the setup on an existing plane, you can figure it out. For a rudder, you would look in three places: a) The rudder itself, which probably only has a DOF and no DOF properties, b) The vertical stab, which will have the aero properties for the rudder and specify what object IS the rudder, and the main fuselage object, which has a list of all the key aerodynamic components. I'd suggest looking at the twin rudders on the Lancaster in OPS to see how to set up multiple flight controls. ------------------ --jedi-- IP: Logged |
Laika 801 Pilot
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posted 06-15- 04:06 PM
My tip:The ailerons are child objects of a wing object right ? The proplist of the wing object should contain something like this: (obAirfoil (airChord 11.0559 airPT x,y,z airControl airObject 'aileronRight)) airControl indicates that the object has a trailing edge device (the aileron) and airObject sets the object to animate ('aileronRight or whatever)
The dof does not need any props. I recommend to study the "Open Plane Specification", I printed it out and need it every day It contains most of the properties (with small usage-describtion) used by the OP-engine and other usefull stuff. LK IP: Logged |
Sv Pilot
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posted 06-15- 04:06 PM
Ailerons should be a child of a wing, and that wing should have an airControl prop list that points to the aileron model name. airControl 'LAileron Look at the other aircraft, you will see  ------------------ -Sv =FC= WWI in SDOE!
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Laika 801 Pilot
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posted 06-15- 04:18 PM
Hey SV ! I was first  IP: Logged |
ArgonV Pilot
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posted 06-15- 04:40 PM
Wow! Thanks ALOT guys! I got the upper wings ailerons to work now! All I need to do is figure out whats wrong with the middle wings ailerons and Im set. BINGO I got it! Thanks Aladar! I know what I did wrong now. Now I need a 3d program.
[This message has been edited by ArgonV (edited 06-15-2000).] IP: Logged |