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Author Topic:   High res Skin help
darthbob
Cadet
posted 06-14- 02:37 PM     Click Here to See the Profile for darthbob   Click Here to Email darthbob     Edit/Delete Message   Reply w/Quote
How do you make skins in a higher resolution.
I have tried in Paint Shop Pro 6.1 (unregistered). All I did was use one of my template cut-outs, Increase the resolution, draw the skin then save. Saved to correct folder etc. I'm doing this to see if it looks good. If a solution arises then I might try it for terrain. (that'll be a real frame-rate sucker). probably won't have enough video memory also. Cheers.

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Jerry
Pilot
posted 06-14- 03:37 PM     Click Here to See the Profile for Jerry   Click Here to Email Jerry     Edit/Delete Message   Reply w/Quote
If your lucky DanW will see this. He did some beautiful P-38 hi-res skins, but he has a new job which keeps him away from the board most of the time.

I don't know much about it but I think you have to remap the plane. If you see a P-38mod in your Aircraft folder it's for Dan's skins.

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Laika 801
Pilot
posted 06-14- 04:10 PM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Hmmm - does it not work ??? I think you dont need to remodel anything. You had to take care of the file-format, the "shape" of the texture and maybe some transparency things. But it should work !?

LK

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Aui
Pilot
posted 06-14- 07:17 PM     Click Here to See the Profile for Aui   Click Here to Email Aui     Edit/Delete Message   Reply w/Quote
No, unfortunatly it won't work. First of all you would have to change the texture reference size in the sm-file - but as SDOE doesn't support textures bigger than 256x256 (if it is fed one it just resizes the texture back to this size) it wouldn't help. The reason I guess is because the graphics engine is quite old and was written to be compatible with some graphic cards (older Voodoos for example).
Dan got around this by using several 256x256 textures for one plane and that requires re-texturing of the model //Aui

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Sv
Pilot
posted 06-14- 07:37 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Yes, you need to re-texture the model. Most of the WWI planes use several 256x256 sheets, this gives you nice resolution but eats up texture memory.

Texture mapping a plane is like 85% of the total modeling work, so re-texturing is a big deal

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-Sv =FC=

WWI in SDOE!


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Nat
Pilot
posted 06-14- 07:44 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
strangely, SDOE does support textures larger than 256*256... so, just increase the texture size if you want higher res. only thing is it might cost your in FPS, I know it works because I've done it. This is not to say that SDOE wont shrink the texture to fit, I'm sure it does, but you can create a more detailed texture at a higher res and still get better effects then before even after SDOE fits it to size.

I used to do alot of high detail skins with some nice effects from Photoshop, and I'm pretty sure they still look good when shrunk back down to the 256 by SDOE, but I'd never have gotten the same effects trying to work at 256*256.

Try it anyway, you might be supprised at how it turns out

~Nat~

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JV44 "Naturlich"


If you can't out run em.. <B>OUT GUN EM!</B>
<B>Nats FS-SDOE Site</B>


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dauntless851
Pilot
posted 06-15- 08:41 AM     Click Here to See the Profile for dauntless851   Click Here to Email dauntless851     Edit/Delete Message   Reply w/Quote

I find that increasing the pixels per inch will give you higher resolution too.

I've recently been looking at some of the WW2 Fighters templates and noticed that the textures are only done in 8-bit 256 colors.

When I have a chance I want to experiment with some of the skins I've done and try them at 8bit/256 colors instead of 16 million colors.

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Laika 801
Pilot
posted 06-15- 04:25 PM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Oh, I didn't know that textures larger 256x256 are shrinked back to 256x256. Sorry !

Be carefull remapping could be painful !

LK

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darthbob
Cadet
posted 06-15- 04:53 PM     Click Here to See the Profile for darthbob   Click Here to Email darthbob     Edit/Delete Message   Reply w/Quote
Cheers people. I know what the problem is. And I'll try a few of your methods.

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