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Author Topic:   LAST RESORT - TRANSPARENCY OR BUST
wakeup tailgunner
Pilot
posted 06-06- 10:17 AM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
I've tried everything short of buying AC3D and I still can't crack this. It's getting me well and truly pissed off. So pissed off, I've started playing EAW again.......

My setup is as follows:

Qme: produces .MDL files
MDL2FSD
FSD2LOD
LOD2

The resulting .OBJ is then fed into OPS

This makes the models, and i've even been able to produce nice textures. Only you can't see through any of them.

With the new Beta of OPS ( Brilliant ) I can play with textures and don't have to keep reloading the model but still no joy.

I renamed an imported object with .\common\textures\TransGrad and it goes black. Tried it with Transparent and got a lovely bright red! Looked that way in the game too. Are these actually transparent textures?

I found a shareware program 3D explorer which supported transparency, made an object transparent, imported it into OPS, RED AGAIN....

Can somebody send me a simple object with a transparent texture for me to pull apart?

I look in existing models, 'Extractor' them and I can't find a texture that is see through. Where does the game reference this data from?

I understand that my choice of modelling tools may be the root cause of it, but I have no money to spend, otherwise I'd buy AC3D. SV replied to a previous post of mine on this problem, but I can't make use of it in the shareware version since it will not save or export. Is workaround?

HELP HELP HELP........

If I don't get this cracked I may go mad, or worse still start playing Red Baron......
I'm not bluffing, I'll do it...

HAHAHAHAHHDDASFG!*@~@$""£$"%%^&>>>>.......

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wakeup tailgunner
Pilot
posted 06-06- 02:53 PM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
Panic over.....

THE TAILGUNNER HAS DONE IT !!!!!!!!

Small potatoes for some, but I finally sorted out the problem. My textures were missing the alpha channel bit. I switched my paint program for photoshop after reading an old post from last year, and it worked.

I now have a messerschmidt with a see-through tailfin..........

next stop Me262b. I did all the other bits but couldn't do a canopy. Now I can.

My Do335 can have windows

My Ju488 can have some windows

Bismark can have a glass bottom ( joke )

and if i can make a plane that flies better than a house-brick, next stop me110 or 410

p.s.

How do you post pictures here?

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Sv
Pilot
posted 06-06- 02:58 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Transperency as I know it consists of:

1. Use a tif file for the texture that has an alpha chanel, this is the transparency level. You can edit this in Adobe Photoshop and some other programs.

2. Use Hippie's extractor to create the .asc file. Now look for the texture entry near the top for the transparent texture in question. See the flags for the texture? the flag needs to be set to allow the use of the alpha channel. My site explians this in detail with the flag numbers needed.

3. There are also flags in the LOD file itself. If you ens up seeing a flickering texture, a flag or flags in the LOD is incorrect. My site also explains this as well.

You can use textures like this to create glass, blurred props, and shadows, etc.

What are you trying to do?

------------------
-Sv =FC=

WWI in SDOE!


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Sv
Pilot
posted 06-06- 03:09 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Haha! Guess I posted a few minutes too late

Post pictures like this:

[img] place url here [/img]

Just leave off the spaces inside the tag though...

-Sv

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Bryan Russell
Pilot
posted 06-06- 08:58 PM     Click Here to See the Profile for Bryan Russell   Click Here to Email Bryan Russell     Edit/Delete Message   Reply w/Quote
I was mucking about with transparent textures for some of the small windows in the He111. It works, but there seems to be some problem with SDOE in that the transparent textures don't get shaded. I even set it up right texture flag wise. I have given up on it now, and are just using faces.

BTW, you should make sure the texture flags are set right. As well as SV's method you can also just double click on the texture in OPS and a dialog with all of the options will come up. For this, RGBA should be checked and RGB and A should be unchecked.


It is possible that a texture will show up as transparent in OPS without these flags set right, and therefore be solid in SDOE.


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wakeup tailgunner
Pilot
posted 06-07- 07:38 AM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
It just goes to show, there is no better way than to have a bash.

I've had a sift through your tutorials on LOD's SV, and it;s just as well I did. My transparent texture was based on an existing one, and it had the flags already set. 802223 or some such.

If I built one from scratch without this, I could have run into problems.

By the way, OPS 1.3 is absolutely brilliant. A few little tweaks over 1.2.1 made all the difference when you need to experiment.

I don't have to keep reloading, I can change names for textures etc. and I don't need to keep extracting and building

More reasons to keep playing Fighter Squadron.........the only game where you can shoot bits off the planes and see what happens next....

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Snickers
Pilot
posted 06-07- 07:39 AM     Click Here to See the Profile for Snickers   Click Here to Email Snickers     Edit/Delete Message   Reply w/Quote
Aha! Something I was going to as sooon anyway! Thanks guys!

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Snickers
=FC=

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