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Author
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Topic: build 76 anyone?
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bjorn Pilot
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posted 05-31- 05:57 PM
Just found build 76 on the beta site, but no comments on the bug report forum. Does this mean it's perfect or that no one has tested it yet?  _ /Bjorn.
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ReaperMan Pilot
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posted 05-31- 11:09 PM
I'll have to check that out. I think no one knows about it.------------------ -=TheReaper=-
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Jaguar Pilot
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posted 06-01- 02:18 AM
COOL!!!Build 76: (May 30, 2000) - Fixed the wheel steering code. - Enabled data logging and aero display in the debug build (only in the fsc_15176d archive).. - Added the "aircWingspan" property for aircraft which is used for the ground effect code. Usage is (aircWingspan x) where x is the wingspan in feet. - Also, there's a smoke point property that can be added to any part on an aircraft. When the inpToggleShowSmoke command is issued, it will toggle any object which has (obSmokePoints (color r g b verts x y z ...)) on it. - You can also issue a on_inpToggleEngineSmoke command which will turn on white smoke coming from the engine. I'm looking foward to seeing the last one in action! http://dragonseye.com/FSBeta/news.html ------------------ Cheers! Jaguar The FS Hangar [This message has been edited by Jaguar (edited 06-01-2000).] IP: Logged |
Snickers Pilot
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posted 06-01- 09:06 AM
Hmmm could the last one be used to kick out a short puff on startup?------------------ Snickers =FC=
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Razer Pilot
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posted 06-01- 12:42 PM
with the new smoke command you could add vapor when pulling high G's------------------
Tony "Razer" Martin http://www.fshangar.com IP: Logged |
Sv Pilot
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posted 06-01- 01:39 PM
How? Is there an onPassLimt (qryG 4) type of thing? How would you tell the smoke when to start?-Sv IP: Logged |
Laika 801 Pilot
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posted 06-01- 05:03 PM
"onPassLimt (qryG 4) " that would be too cool ! But I dont think this is possible now (with such a command we could do much mcuh other things right ???). I think this "on_inpToggleEngineSmoke" reacts only to the "E" key. And "inpToggleShowSmoke" reacts to user-defined keys. Please tell me that I'm wrong ! LK IP: Logged |
Tailslide Pilot
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posted 06-01- 06:55 PM
This is a request from way back when we were making "stunt" airplanes with multicolored smoke.. TS IP: Logged |
Michael Harrison General
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posted 06-01- 07:03 PM
Only partly. It was also added to help show motion on RC aircraft when they're far away.IP: Logged |
Spanky the Mad Dog Pilot
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posted 06-01- 09:28 PM
Spanky here... Great idea MH. Is the fog fixed in either the glide or d3d versions yet?
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Michael Harrison General
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posted 06-01- 10:34 PM
not yet. Perhaps this weekend. I'm moving the graphics problems up on my todo list.IP: Logged |
Spanky the Mad Dog Pilot
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posted 06-02- 12:30 AM
Spanky here... Ok, Great. I was just wondering if anything was fixed since 73, I see some cool openplane additions but was wondering if it was going to get to the point that we could start using it online. In 76 is the ground bug and bomb bug fixed? I never tried it online so i don't know. Any ideas on the online damage issues?
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Michael Harrison General
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posted 06-02- 08:31 AM
Spanky,The "ground bug" as people have come to call it is not a bug (as has been mentioned before several times). It was a design decision to leave ground vehicles out of the tallying for network play. Adding ground vehicles to the network list will take more work than usually needed for something that is simply broken. The bombing bug and damage problems were fixed in last year's betas. IP: Logged |
Spanky the Mad Dog Pilot
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posted 06-02- 01:01 PM
Spanky here... AH ok, But its still on a list somewhere for a fix someday? About the damage bug. Do you mean its been fixed in beta 5 or what ever? I'm talking the one where you seem to be able to unload your bullets on one plane, seeing hits the whole time but it never seems to damage the plane. Also you will somtimes see someones wing missing but to them its still there and they can fly just fine.
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Michael Harrison General
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posted 06-02- 03:17 PM
Spanky: Yes, those should be fixed. They were the last time I checked them (back in the fall) but I don't run through and retest all the old bugs.IP: Logged |
Spanky the Mad Dog Pilot
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posted 06-02- 04:20 PM
Spanky here.. Ok cool man. its going to rock when we all convert to a newer patch with all these new fixes and features.
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Jerry Pilot
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posted 06-02- 05:22 PM
huh?...am I reading this correctly? Are you saying that the online bugs which have caused people, especially Siggi, to trash this sim have been fixed since last Fall?(Siggi, this is not a slam. It's just you have been the most vocal and articulate on the subject.) IP: Logged |
Michael Harrison General
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posted 06-02- 06:09 PM
ok. you have my permission to slap me.The *damage* bugs weren't released in the fall beta. That version included mission sending fixes and other UI crash fixes related to multiplay. The damage bugs were fixed later. *jeez* my face is red. IP: Logged |
Jerry Pilot
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posted 06-02- 06:49 PM
MH, it's not so much that it was last Fall as much as they are fixed at all. If they were fixed (regardless of when) why aren't the Siggi's of the world getting back online? I'm probably not the one to be asking this since I don't fly online but I have been following the topic closely and I am surprised there hasn't been mass cheering instead of constant demands for "the patch".Am I missing something here? IP: Logged |
charmstar Pilot
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posted 06-02- 07:18 PM
People still use the standard patched FS, not the beta for flying online. So, these changes haven't made it to the point of being used by most of us. I think once "the patch" is out of beta and released as an online standard, everybody is going to be pleased to reap the benefits of it.Hmm, that makes me wonder. Is there any kind of release plan for FS, or will it only be further supported through the beta builds? I'm wondering if MH is working toward a particular point where everything will be "good enough", and release an additional patch. Or, are the builds being released more for a longer term thing, like bringing openplane etc. up to a 2.0 standard, in line for the next sim in the future, and getting some beta testing now? IP: Logged |
Spanky the Mad Dog Pilot
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posted 06-02- 08:03 PM
Spanky here... Jerry Charm has got it exactly right, Until there is a beta patch that is polished enough to use online as the online standard. No one will use them much. Then maybe Siggi will come back and play. 
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Jerry Pilot
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posted 06-02- 08:12 PM
charmstar, thanks for the answer. I understand now that the patch fix of the damage and bomb bug is not being used online so everyone is still experiencing the problems. What I don't understand is why isn't the patch fix being used online? I realize it's a beta, but with all the grief that the damage and bomb bug has caused why aren't you online guys using a beta as the online standard? And if these particular bugs have been fixed why all the slams against MH for not releasing new patch updates on a regular basis? Please excuse the ignorance of a singleplay pilot. It's partly because of issues like this and the resulting frustration that you guys are experiencing that keeps me offline. IP: Logged |
Jerry Pilot
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posted 06-02- 08:18 PM
Spanky, thanks. You answered my question while I was composing and posting it.I guess you are saying that even though the major problems have been fixed it doesn't make up for all the smaller bugs the beta's still have. Right? If so, why can't MH come out with a stripped down patch that only fixes the major online bugs and nothing else? IP: Logged |
Spanky the Mad Dog Pilot
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posted 06-02- 08:52 PM
Spanky here.. Yeah Jerry, Also there is some debug stuff in the last patch that came out in the fall that slows down the FPS from what I hear. Some guys tested it online and decided not to switch to it. I'm not exactly sure why. GUYS? As for the last question about why MH didn't release a stripped down stable patch. Well I guess he will have to answer that . I'm just glad he is working on it all all lol. ------------------ -=Sp@nky=- www.thot.net/~verge/
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ReaperMan Pilot
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posted 06-02- 10:40 PM
MH has been rolling some optimisations and requested features into the latest volley of beta builds, but with that comes new bugs. We need more people giving more feedback regarding the new beta builds. Build 76 is a step forward, despite a few glaring flaws I think it's getting closer to being "there." Once we have a build stable enough to be used as the online standard, WOOHOO! Personally I think build 65 (beta 5) is stable enough and I'm still not sure why we never switched. Then again, some people are still using the 5.2 FMs... 
quote: I think once "the patch" is out of beta and released as an online standard, everybody is going to be pleased to reap the benefits of it.
I'll certainly be pleased to "reap" the benefits of it!  ------------------ -=TheReaper=-
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Mighty Pilot
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posted 06-03- 02:12 PM
Build 65 had some pretty serious graphics glitches on many video cards. I think that's what kept most people away. That, and the 10-20% frame rate hit and long load times caused by the debug code. Also, the online damage fix hadn't made it in, yet. So about the only visible advantage of Build 65 was fewer CTDs.IP: Logged |
Spanky the Mad Dog Pilot
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posted 06-03- 03:22 PM
Spanky here... Ah ok Thanks for clearing that up Mighty. 
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Jerry Pilot
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posted 06-03- 03:32 PM
OK Mighty, then in which build did MH put in both the damage and bomb bug fixes, as he claims above? And why isn't that build being used as a standard....if it's not stable enough why can't MH post a patch with just those fixes? Or do the fixes themselves cause the instablity?Sorry to be a pest, I'm just confused. IP: Logged |
Michael Harrison General
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posted 06-03- 04:28 PM
Some of the fixes appeared in the Fall betas and some appeared in the recent "big" beta.I can't do a patch for just one or two features for two reasons: 1) Code base. There's only one. Since we're a small shop and I'm only one person, I decided to keep our codebase set up with a single branch. The recent patch beta has literally every change we've made to the OpenPlane engine for the last year. 2) Time. I have very little extra time. To go back to the shipping code and merge just a few changes would take quite a lot more than I have. Some people don't want to use beta's regularly and that's one reason the beta patches aren't used more often. Another reason is that there is in-progress code included in the beta which has bugs. That's why it's still a beta and not a final release.
[This message has been edited by Michael Harrison (edited 06-03-2000).] IP: Logged |
charmstar Pilot
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posted 06-03- 04:43 PM
MH- Since you are working off of one codebase, and like you said there are always new bugs popping up due to features being incomplete, do you have any plans to get FS patches to a point where they are final? Or, will it be more likely that when RCSim gets to final, that will be when the FS bits are reaching final? Or, will the FS patch still be in beta until you start work on "Project X"?charm IP: Logged |
Jerry Pilot
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posted 06-03- 06:46 PM
Thanks MH for helping me muddle through this.  One more question though: will the SOS enable someone else to implement just the major online bugs? IP: Logged |
Mighty Pilot
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posted 06-04- 09:21 PM
SOS recipients will get the source as it is right now. So, no, they won't be able to back out to last fall's code and just add in the online stuff.IP: Logged |
charmstar Pilot
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posted 06-04- 11:56 PM
The major bugs are already implemented! What we need is for them to be un-implemented :-)charm IP: Logged |
LLv34_Camouflage Pilot
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posted 06-15- 01:56 AM
Is the most recent beta build better online than the currently used official patch?If it is, the online standard should be changed. Camo
------------------ Camouflage XO, Lentolaivue 34 www.muodos.fi/LLv34 "The really good pilots use their superior judgment to keep them out of situations where they might be required to demonstrate their superior skill." IP: Logged |
Laika 801 Pilot
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posted 06-15- 04:42 PM
It is so silent in the last days - - - is MH gone or does he sit in front of the compi changing code line for code line for code line, all day long and all the night...no time telling us anything...MH - any news from your side to share with us ??? LK IP: Logged |