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Author Topic:   How do you add a gunner
Sebulba
Pilot
posted 05-31- 04:15 PM     Click Here to See the Profile for Sebulba   Click Here to Email Sebulba     Edit/Delete Message   Reply w/Quote
I need to know how to add a pilot/gunner? I added the basic part, but I need to know how to add a model of the pilot, the damn group thing wont copy. Help.

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charmstar
Pilot
posted 05-31- 05:41 PM     Click Here to See the Profile for charmstar   Click Here to Email charmstar     Edit/Delete Message   Reply w/Quote
can you copy the contents of the pilot.sm? At the very least you could make a model in OPS, and just import the pilot's LODs onto it, to make it look like a gunner (albeit no chute).

You might also ask Laika how he did the multiple parachute plane.

charm

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Jaguar
Pilot
posted 05-31- 07:03 PM     Click Here to See the Profile for Jaguar   Click Here to Email Jaguar     Edit/Delete Message   Reply w/Quote
You can copy the gunner out of the Dauntless if you want, it's kidna complicated to explain........plus I can't exactly rember right now!

------------------
Cheers!
Jaguar
The FS Hangar

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Laika 801
Pilot
posted 06-01- 03:00 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Hmmm -

Not so easy to explain, I'll try it:

First you need an "empty object" without any lods, just copy and paste a shadow-object or anything else as a child of the ultimate parent and delete all lods of it. Reload.
Rename this object to "RearGunner" or whatever crew position this should be. Reload. Now add (copy,cut, paste etc) all objects wich belong to this crew position (like chairs, guns etc) as childs of the "RearGunner" object. Hmmm - I think a small pic explains it better:

This is the proplist for the "Navigator" (or RearGunner or whatever):

(obProto 'CCrewPos) (obCrewType 'gunRemote) (crewRadius 2) (obViewPt 0,0,0) (gunList 'Gun3)

Now, we know that all child parts of a 'gunRemote object will yaw and pitch when their names starts with "gun" or "view" (and the dofs for this objects are named dofID 'yaw or 'dofID 'pitch) Read page 25 in the OP-Specification !!

"gunUBK1" is just the model of the gun, "viewNavigator" is the viewpoint (needs no proplist !!) "Gun3" is the CGun object.

The last to add to this tree is the file reference to a normal renamed pilot.sm file, this gives you a "real" new pilot/crew member who jumps out etc. Note: If you rename and change positions etc in pilot.sm files you had to repair the resulting .sm file (with OL or Extractor) !!

Just experiment a bit !

LK

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Laika 801
Pilot
posted 06-03- 10:31 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Hmmm - I wonder if this works ?? Or maybe it doesn't ?

LK

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