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Author
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Topic: Aircraft Launching From Other Aircraft Help
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ArgonV Pilot
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posted 05-25- 08:45 PM
Ok peoples, I have sucsessfully launched a true aircraft from another aircraft. The game thinks its a bomb, but its really an aircraft (no Bomb defined anywhere in the SM file) I launched a MoraneSaulnierN from a Dauntless. (why a Dauntless? Because I could swing the aircraft down so it wont clip with the Dauntless using the center bomb rack.) Only problem is I cant controll it. Heres where yall come in... Ive attempted to control it but right when I enter the mission, Im in the Morane and I see the Dauntless above me but then I CTD. So any ideas??? (Dont get too technical, cause I really have a vague idea of what Im even doing)IP: Logged |
Nat Pilot
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posted 05-25- 09:54 PM
having absolutely no idea on this stuf.. I'll add my thoughts...I reckon you'll find it being down to crew positions, I think that because an a/c in SDOE only has one pilot position, and you have 2, as soon as it hits the game it DT's there again, I could be talking shit ofcourse.. lol IP: Logged |
ArgonV Pilot
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posted 05-25- 11:53 PM
Nat, this is what I was thinking of.... I'll screw with this some more.IP: Logged |
ArgonV Pilot
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posted 05-26- 01:23 AM
How do you turn a pilot into a crew position????IP: Logged |
wakeup tailgunner Pilot
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posted 05-26- 08:08 AM
TELL ME HOW YOU DID THIS !!!!!!!I have several questions and two very good reasons for wanting to do this. 1) The prospect of launching V1's from an aircraft...they used the He111, but until that one gets finished, the JU88 will do. 2) A vlate war desperation measure to cause a big bang for demolition of large targets involved taking one Ju88, filling it with HE, lashing a fighter to the top with linked controls. Pilot flys from the fighter, jettisons the load, which takes out the target. A survivable kamikaze! That's what I want to try ( The Germans didn't really crack it and I don't think it was ever tried operationally) Questions: Can the AI fly the plane after you dropped it? Can the AI fly the dropping plane while you fly the 'bomb' plane? HOW DID YOU DO IT... IP: Logged |
Pachy Pilot
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posted 05-26- 08:51 AM
There's a copilot crew position. It is used in the B-17.IP: Logged |
ArgonV Pilot
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posted 05-26- 11:24 AM
Tailgunner, the way I did it is quite simple really. First, you take the plane you want to drop from another plane and just copy the Main SM file to your aircraft\weapons directory. Then you open that up in a HEX editor (or open plane) and change where the file is located Example: media/aircraft/MoraneSaulnierN/MoraneSaulnierN.sm to media/aircraft/weapons/MoraneSaulnierN.sm and change where it says CAircraft to CBomb. Then you open up your startup.ppf file and add in the SM. Example: "aircraft/weapons/MoraneSaulnierN.sm"Now, go the the droping aircrafts loadout.ppf file. Open it up and make a NEW bomb loadout. The way I did this was just copy\paste a previous bomb loadout and change the names around. Example: (ordLoadTorpedo (ordInitList ( (ordHardpoint (ordName 'bombMountCenter ordClass 'Bomb ordModel 'gertorpedo ordWeight 2200 ordWarhead 220 ordNumber 1)) )) ) copy/paste...... then change to (ordLoadMorane (ordInitList ( (ordHardpoint (ordName 'bombMountCenter ordClass 'Bomb ordModel 'MoraneSaulnierN ordWeight '5000 ordWarhead 300 ordNumber 1)) )) ) Then, go up to the top and add Morane to a line that looks like this... (ordLoadouts "Guns" "LightBombing" HeavyBombing" "Blanks" "Unarmed" "Torpedo" "Morane") Then you are set! A few pointers... (ordName 'bombMountCenter <---the bomb rack on your plane ordClass 'Bomb <---what type of weapon it is. There are 'Bomb and 'Rocket. ordModel 'MoraneSaulnierN <--- the name of the SM file of the plane you are using as a bomb ordNumber 1)) <---Number of warheads. This should be one if you are dropping a plane. (ordLoadMorane <--- The word after Load must be the same as the word in the (ordLoadouts section. As of yet AI cant controll the plane being dropped and neither can you. Tell me if you get it working, or cant... I will help. Enable to get the Me109-Ju88 configuration, we need the brace on top of the Ju88 and it needs to be defined as a bomb rack.
[This message has been edited by ArgonV (edited 05-26-2000).] [This message has been edited by ArgonV (edited 05-26-2000).] IP: Logged |
ArgonV Pilot
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posted 05-26- 04:33 PM
Update: I cannot ge the V-1 to be a bomb loadout. I believe its because its bumbing off the Me262. The SM file says media/aircraft/Me262/Me262.sm instead of media/aircraft/V1/v1.sm I need some one to make me a V-1 which does not bumb in that part of the file and that has NO pilot and NO landing gear and NO bombloadout. This would be most appriciated. Also, in attempting the get the V-1 to be a "bomb", I got the Me262 to be a "bomb" It actually glides when launched! Only problem with that is as soon as it blows up, I get a CTD. I dont know why because the Morane does not CTD when it blows up. Any ideas?IP: Logged |
ArgonV Pilot
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posted 05-26- 05:13 PM
Ok, I got the V-1 as a bomb loadout. Now I need to get it where it explodes on impact without a CTD!IP: Logged |
ArgonV Pilot
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posted 05-26- 10:43 PM
Yahoo! I got the V-1 to detach, glide, and explode on impact without a CTD! You cant control it yet, but Im looking at this. The V-1 glides quite nice and I have removed the pilot, weapons loadout, and gear. I did it all with a Hex-editor. I should get OPS huh? Im doing it now. I should of done it many hours ago. I still need some one to scale the V-1 down so I can launch it from a Ju188 or Ju88. Its just WAY too big right now. Also, any ideas how I can get the aircraft/bomb to be piloted? I also need a way to turn on the engine when I launch it. Since the V-1 is an aircraft and has an engine, why not use it? So any clue how to make the engine turn on once released?[This message has been edited by ArgonV (edited 05-26-2000).] IP: Logged |
Laika 801 Pilot
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posted 05-27- 05:36 AM
Huh ? Second plane as a bomb ? I won't do it this way. Why not try to add a second vehicle as a child object of a pylon or whatever ???
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ArgonV Pilot
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posted 05-27- 07:17 AM
Laika, I dont think that will work. It needs to be a Rocket/aircraft (I just changed the properties for the V-1 to fire like a rocket) to launch from the pylon I think. There is no command (to my knowladge) that says for a child vehicle to detach from a pylon. I will try what you said later however.IP: Logged |
wakeup tailgunner Pilot
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posted 05-29- 07:42 AM
ArgonV, I've mailed you a quick lash up V1 thats about the right size to look OK when loaded on a plane. It is based on the original unpiloted bomb, so it shouldn't be hooked up to anything me262. I think that came about as a result of attempts to make the V1 flyable, and if you want it to be a rocket, this may get in the way.Skin sucks, but that can easily be fixed when the thing is a going concern. Keep me posted! p.s. excuse the odd e-mail address, my usual Tailgunner hotmail is giving me hassle.... IP: Logged |
Laika 801 Pilot
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posted 05-29- 11:21 AM
Yep , it does not work that way - Good Luck Anyway !  IP: Logged |