posted 05-29- 02:25 AM
VRML97 is VRML 2.0, both v1 and V2 are 'wrl' files. Unfortunitly there is enough different between VRML 1.0 and 2.0 so that 1.0 won't be supported.The VRML plugin will support:
* Indexed face meshes with texture and normals. The shading looks OK from what I have seen so far
* Translation and rotation. I.e. you move the stuff into position in MAX and it is also changed in OPS.
* Poly colour, Transparency and Texture.
Things it won't support but may do later:
* Model hierarchy. At the moment if a object has faces and materials etc and also nested child objects then the plugin may get confused and apply the wrong textures etc. Grouping heiraccy will be OK i.e. in MAX if you make a named group of two or more objects.
* The translation of MAX values to polygon flags and OP Materials. VRML doesn't name materials so the &metal_00_xxx format the OBJ used doesn't work. It might be possible to do something with the 'spare' material values such as specular and ambient later
* Non-mesh objects such as boxes, cones and points. These would be cool to be able to setup inertia volumes and body points etc in MAX (or another proggie).
Bryan