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Author Topic:   DAMN LOD IMPORTING PROBS!!!!!!!
Sebulba
Pilot
posted 05-22- 10:48 PM     Click Here to See the Profile for Sebulba   Click Here to Email Sebulba     Edit/Delete Message   Reply w/Quote
WHATS THE DEAL?!?!?! I make a lod, I export it, I import it in OPS, and WTF do I get?!?!?! A F**KING ILLEGAL OPERATION!!!! WTFIGO?!?1?!?!

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Razer
Pilot
posted 05-23- 01:01 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
chill dude,

you need to use OPS 1.0.3 or 1.0 to have LOD import work best.

------------------

Tony "Razer" Martin

http://www.fshangar.com

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Sebulba
Pilot
posted 05-23- 07:21 PM     Click Here to See the Profile for Sebulba   Click Here to Email Sebulba     Edit/Delete Message   Reply w/Quote
I used OPS 1.03 for LOD importing but the latest version for all other purposes I threw the Idea of simple lod importing out the window and tried what worked on the Pfalz, I extracted the LODs of a .sm file and replaced the lods and re-built the file, and still gave mw an illegal operation.

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Kraftwerk
Pilot
posted 05-25- 08:57 AM     Click Here to See the Profile for Kraftwerk   Click Here to Email Kraftwerk     Edit/Delete Message   Reply w/Quote
I use the latest OPS and it works fine with a little workaround. When importing lods for the first time after startup, you manually have to type in *.Lod in the Open dialog. The first time you do this, the import lod window will show a lot of gibberish, if the lod is very complex. Continuing the import will give you an illegal op.
Try this:
-Import a lod first that is very simple(a shadow or whatever -trial and error process)
-Re-import the REAL lod you want. Continue importing.
That should work. If the lod-import dialog window reads a highlighted blank row, it should work. I need to do this every time I restart OPS.

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