posted 05-22- 02:09 AM
Well I have a couple of little projects that are underway and they are taking a while so I thought I might share their progress.OPS VRML Plugin
------------------------
After much dicking around this is almost finished. I don’t know what is about standardised file formats that compels the creators to make them as convoluted as possible. Probably the fact that the creator is a committee rather than an individual.
Just some things to tidy up with multi-textures and the positioning stuff and then a bit of testing. From what I have seen so far the shading looks good. There are some good plus’s to changing to VRML
a) VRML Supports LODs, so in theory you could setup some LOD’s using MAX’s LOD tools, and then import these seamlessly into OPS. Have to check this out.
b) The material and matrix stuff is all inbuilt so no more scripts and stuff required to export
c) It will support a hierarchy of objects so the model hierarchy could be setup and exported from MAX
d) It supports non-mesh primitives, like boxes and cones, points etc etc so it may be possible to setup the inertia boxes, bodypoints, etc by using named non-mesh primitives (ala creator) in Max.
The only downer I have found so far is that there may be some prep work required on the MAX model to get the matrix stuff exported properly, its not much, and a small price to pay.
He111
--------
The basic mesh (including fuse, wings, engines, tail, gear and doors) has been done and mostly texture mapped. The hold up is mainly a bit of experimentation with transparent textures to see if it is better than creating the glass nose from polygons. It’s in SDOE anyway, barely. The thing drops straight to the ground like a brick when it starts in the air. Doesn’t even glide. Oh well, maybe if I can get it to look good maybe no one will notice
Sorry no picture, perhaps I’ll add one when I get home.
DEM2SM
------------
I thought I might actually finish something I started for a change, so this is going to wait until the above is done.
Hurricane
------------
Haven’t done much with the MK-I except some DM experiments. I made a MK-IIB/C/D a little while ago (yeh I know someone did this recently but these things happen
) but its been waiting for the shading stuff to get sorted since it had a night fighter scheme that really showed up the shading problems. BTW if anyone knows how the 12 .303’s were layed out on the Mk-II B can you let me know?
That’s about it.
Bryan