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Author
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Topic: 3D help..
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Razer Pilot
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posted 05-19- 12:34 PM
OK, i am no way a good 3D modeler. so bare with me a bit. I have been working on the new Ki-61 3D model and yesterday i made some new wings. Well i had everything going great till i got to the wing tip. I totally suck at making the wing tips. If i draw the shape of the end and then highlight everything and add a surface to it, it always adds some ungoddly amount of polys and they always make the game crash. The wing i made last night looked great (was even textured) and had no shading problems that i could see. Well it crashed the game. So i loaded it back in AC3D and removed the wingtip since i knew that was the cause. Well when i loaded it back up in game it worked fine. What i need to know is there some trick i don't know about when making the wing tips? Do you guys have any pointers on creating stuff like that?Thanks, ------------------ Tony "Razer" Martin http://www.fshangar.com [This message has been edited by Razer (edited 05-19-2000).]
[This message has been edited by Razer (edited 05-19-2000).] IP: Logged |
Kraftwerk Pilot
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posted 05-19- 01:16 PM
It could be pulled off with as few as 6 polys (triangles). What I did was to draw the wing surfaces to where the wingtips begin, and then using separate objects draw the outlines both in plan and foil profile view. Mark all vertices and create surface. Yes, I know this will result in many surfaces but if you have kept the help profile lines separate objects just delete them. Then merge and optimise the wingtip object, snap all verts together (shouldnt be more than 8) hide the wing and manually delete surplus surfaces (3-d mode ctrl+click and delete...BABY STEPS!) Merge wing ant tip objects and snap verts. That's it. Errhmm...you are using AC3d arent you? If not, I sure as hell don't know what I'm talking about.------------------
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Sv Pilot
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posted 05-19- 01:37 PM
It depends on the exact shape of your tip, but I do this:Starting with the last rib before the tip starts: Copy this rib and paste it exactly where the original was. Now hide the other wing objects - you are left looking at the new rib. Now extrude the rib 1 segment out towards the wing tip. Now size and place the rib from top view to fit your wingtip. Now, from the side view, scale the rib flat. Now select each pixel one by one and "snap verts together." Now you may need to raise/lower this tip to fit centered or otherwsie with the inner rib. Now bring back the rest of the wing, unhide. Now select each vert of the duplicated rib (the one you started with) and snap these verts together as well. They SHOULD be together all ready, but don't take chances! Now merge everything, done! Whew! 
------------------ -Sv =FC= WWI in SDOE!
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Razer Pilot
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posted 05-19- 02:02 PM
Thanks guys, i never thought of doing it SV's way. Somethings come really easy to me but some don't. it's just like the "cutting a hole" thing. it was easy to me but hard for others. This is just one of those times.  i'll try it out tonight and see what happens. ------------------
Tony "Razer" Martin http://www.fshangar.com IP: Logged |
Sv Pilot
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posted 05-19- 02:24 PM
Yea Razer, I want to thank you again for that "cutting a hole in a cylinder" thing, I was stumped! Many people have used your tutorial for that one  -Sv IP: Logged | |