posted 05-12- 06:53 PM
...and failed
Sorry !That was my idea: You know when you scratch with the fuse along the ground that the fuse will get damaged, sometimes it even explodes. So I wanted to do the same inside the plane: I build 2 objects, both along the x-axis and both with obBodyPts (wich work on the ground, I tested this). One of the objects is a child of a "qryThrottle" instrument, so it moves along one axis depending on the actuall throttle. I aligned the dofs that when throttle is at 80 or 90 percent the obBodyPt of the first (moving) object hits the obBodyPt of the second object and causes damage. On dmg 10 etc pp...
But somehow the moving object does not stop to move, it just goes through the obBodyPt of the other object (but they are both on the same axis in the same position). Damn shit ! I dont know why (I hate that) !
Is it possible to add a bit terrain to a plane ? Then it might work ?