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Author Topic:   Maximum damage / invulnerability?
Snickers
Pilot
posted 05-09- 10:19 AM     Click Here to See the Profile for Snickers   Click Here to Email Snickers     Edit/Delete Message   Reply w/Quote
What is the maximum number of obHits you can assign an object? Can you make it so it can't be destroyed?

In working with the PBY I was working on the damage model and suddenly came to the realization that the sum of obhits throughout the model, has nothing to do (well, almost nothing...) with the number of hits it takes to kill a plane.

Make the plane invulnerable, except the port and starboard engines. When the engine gets taken out, do an obDetach on it (and possibly the wing.....) and the plane will go down.

Please note this is not the way I am building the plane, just something that crossed my mind last night. The hull portion does need to be invulnerable. Then again, the PBY wasnt taken down (except by freak instance...) by shooting it in the hull.

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Snickers
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charmstar
Pilot
posted 05-09- 01:07 PM     Click Here to See the Profile for charmstar   Click Here to Email charmstar     Edit/Delete Message   Reply w/Quote
the problem is that if the hull smashes into something (like ground for instance), it should be destroyed, right? The answer is to probably give ti a high number of obHits, so that it won't be blasted off by gunfire, but could still be destroyed upon crashing.

Oh, I think the max obhits number is REALLY big. I've seen wheels with crazy numbers of obhits I think... like 50000?

charm

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Snickers
Pilot
posted 05-09- 02:07 PM     Click Here to See the Profile for Snickers   Click Here to Email Snickers     Edit/Delete Message   Reply w/Quote
charm -
The other problem is, when you are building something like a PBY and trying to make OpenPlane do things it was never designed to do (water landings). Right now I will settle for plowing through the water, but it shouldn't take out the hull. Let it go too deep, and it will take out the fusilage though... (and eveything else with it....)

You didn't shoot down a PBY-5 by shooting it in the hull anyway.

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Snickers
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bjorn
Pilot
posted 05-09- 03:26 PM     Click Here to See the Profile for bjorn     Edit/Delete Message   Reply w/Quote
Invulnerable and invulnerable... Maybe you couldn't break the fuselage by bullets, but I'd be darned surprised if it was still looking shiny bright, as if just from factory, after a direct hit by a block-buster bomb.
_
/Bjorn.

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Nat
Pilot
posted 05-09- 03:48 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
the ObHits really can't be the way to do this.. lets face it, even if it survives a landing it will be taking damage all the time it's on water and will in anycase sink (unless you can find a way to alter it's phyLBS on touching down...

You've got a very dificult problem there Snick.. I wish I could help, I'll mull it over, but I aint no specialist in OPS, or with what commands do what.. I still only know a couple, but some freaky ideas can sometimes be made to work, so I'll think on it.

~Nat~

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Spanky the Mad Dog
Pilot
posted 05-09- 03:59 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

Its goign to be a compromise but i think its worth it.

Its going to be great to land on water. And I would rather live with a small cheat then not be able to land it at all.

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Nat
Pilot
posted 05-10- 10:08 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
oh I agree with you Spanky.. I'm just saying that unless you can make it completely unkillable, it will keep on taking damage aslong as it's on water, moving or not, and will sink once it has no more lift from the wings anyway.. unless you've found a way round it sinking if you have I'd love to know it

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Spanky the Mad Dog
Pilot
posted 05-11- 02:39 AM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
SPanky here..

Nope, I wish i found the secret to doing that

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Snickers
Pilot
posted 05-11- 09:38 AM     Click Here to See the Profile for Snickers   Click Here to Email Snickers     Edit/Delete Message   Reply w/Quote
The prototype has an insane value for obhits on the hull. You can do one (maybe two) runs where you plow the waves before even it is gone. No, I havent even started to think of how to make it land without sinking. (Not true gov, I have though about it, have a reasonable idea, but I aint saying *nothing*). I have seen pictures of the PBY where they carried small boats under the wing for rescue. The mission here would be as follows:
Get to the site of the downed plane, the fighters fly CAP. The PBY must fly at edge of stall, plowing the waves (about 80 mph) and drop the boat close to the wreckage. Hopefully the boat it drops can be set so that *it* will float. Then get up and get out. The plane the prototype is based on cant fly that slow and stay in the air (Ju88A4). Assuming the above can be done, that would be one of the loadouts for the plane.

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Snickers
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Nat
Pilot
posted 05-11- 05:10 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
I'm sure that one of the parts on the Hood has phyLbs.. and the ship doesn't sink... why? Well, I think it's because the lowest part of the ship (the Hull) doesn't have any wieght.. so it's sits there at water level.. I may ofcourse be wrong in the reasoning.... but it seems that if that is actaully true.. you might get the PBY to "float" by having the hull actually weigh nothing.

oh, before I forget.. am I not right in saying that the hull wont take damage unless you define the damage... just because it reaches Dmg 10 doesn't mean it actually has to do anything or?

[This message has been edited by Nat (edited 05-11-2000).]

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Michael Harrison
General
posted 05-11- 06:42 PM     Click Here to See the Profile for Michael Harrison   Click Here to Email Michael Harrison     Edit/Delete Message   Reply w/Quote
if an object doesn't have an obhits, it won't take damage. There's no maximum value.

At this time, there's no way to let the engine know that a particular object should be immune to water damage, or should float.

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charmstar
Pilot
posted 05-11- 07:16 PM     Click Here to See the Profile for charmstar   Click Here to Email charmstar     Edit/Delete Message   Reply w/Quote
I think I remember hearing that any object which has inertia will sink, otherwise it will stay wherever its at... don't know if its true though. It makes me wonder if an object which was dropped didn't have any inertia type properties (weight etc.) would it float? Also, would it fall from the sky normally? Would it float in the air since it weighs nothing?

charm

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Nat
Pilot
posted 05-11- 07:44 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
ok, working along those lines, the hull needs to have no obHits, and no inertia (everything above it can have this) then see what happens I guess

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Snickers
Pilot
posted 05-11- 09:24 PM     Click Here to See the Profile for Snickers   Click Here to Email Snickers     Edit/Delete Message   Reply w/Quote
If I understand correctly, if it is the child of something that has inertia, then it has inertia. If you make it the parent then its children cant have inertia. (Did I get this right? Sometimes while learning this I feel like the proverbial little brother. Everyone keeps saying, "Just wait till you get older...")

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Snickers
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