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Author Topic:   game freeze help
bjorn
Pilot
posted 05-05- 11:13 AM     Click Here to See the Profile for bjorn     Edit/Delete Message   Reply w/Quote
Whenever I have 3 or more P47s in a game, and they're taken out by flak, the game will freeze. Only on those conditions. 2 is not a problem. 9 is not a problem if it's not flak that kills them.

Piece of cake, eh? Any ideas for where I should start searching?
_
/Bjorn.

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JT
Pilot
posted 05-05- 11:29 AM     Click Here to See the Profile for JT   Click Here to Email JT     Edit/Delete Message   Reply w/Quote
Bjorn,
I had the program crash on me recently when I had only one P-47 in the game take flak. :-(

I think all our problems started with the belly damage stuff ;-)

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Laika 801
Pilot
posted 05-05- 12:31 PM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Might have something do do with the pilot or flak - when the I16 is taken out by the flak I can't control the plane but AI still can.

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Laika 801
Pilot
posted 05-06- 04:57 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Björn - can you try to remove one of the pilot references in the plane ( like I described in the 'Crew positions' topic ). I´m really interested if this changes anything !

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bjorn
Pilot
posted 05-06- 05:19 AM     Click Here to See the Profile for bjorn     Edit/Delete Message   Reply w/Quote
Laika,

Yes, I tried that. As far as I've been able to see, it doesn't change anything at all.
_
/Bjorn.

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Laika 801
Pilot
posted 05-06- 05:32 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Why did they add that 2nd reference when it does absolutly nothing ?

I´m no longer sure that my killable pilot works right. Strange things as allways...

LK

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bjorn
Pilot
posted 05-06- 08:51 AM     Click Here to See the Profile for bjorn     Edit/Delete Message   Reply w/Quote
Well, I've narroed my freezes down to three objects having a phyLBS property. If I remove that property, SDOE doesn't freeze on me. That's a higher price than I'm prepared to pay, however, since removing their mass property also means making them insensitive to bullets, and darn it, they must be possible to shoot at. It is also only when they detach from their parent, due to their parent ceasing to exist that the game freezes, but as mentioned before, it need not do so, it just might.
_
/Bjorn.

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Laika 801
Pilot
posted 05-06- 09:48 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Could you explain it a bit better ? Which objects ?

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bjorn
Pilot
posted 05-06- 10:33 AM     Click Here to See the Profile for bjorn     Edit/Delete Message   Reply w/Quote
Never mind, the problem was solved, purely by luck and none at all by skill. I added an "onDetach (obNoCollide)" and that did it.

Well, as a special, only for you Laika, it's in your mailbox :-)
_
/Bjorn.

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