FSIC Messageboard
  Tech Talk
  obBodyPts discovery

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   obBodyPts discovery
bjorn
Pilot
posted 05-02- 12:42 PM     Click Here to See the Profile for bjorn     Edit/Delete Message   Reply w/Quote
Just to share my discovery so you don't have to waste time like I did...

obBodyPts do not work on objects that do not have any obProto. They do work if added in an obDetach, but not otherwise (as far as I've seen.)

I had an object that just totally ignored all obBodyPts. When (obProto 'CAirfoil) was added to it, the contact points were activated again. Fortunately for this piece, an airfoil makes sense. Which other obProto's are OK, I don't know.
_
/Bjorn.

IP: Logged

Sv
Pilot
posted 05-02- 01:15 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
This explains ALLOT! Thanks bjorn!

------------------
-Sv =FC=

WWI in SDOE!


IP: Logged

mposis
Pilot
posted 05-02- 01:45 PM     Click Here to See the Profile for mposis   Click Here to Email mposis     Edit/Delete Message   Reply w/Quote
bjorn,

Thanks a lot. Now, I will be able to fix the problem with the gearpistons going thru the ground when the wheels get detached.

This may also help with the tailhook problem.

[This message has been edited by mposis (edited 05-02-2000).]

IP: Logged

Spanky the Mad Dog
Pilot
posted 05-02- 05:09 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here..

Great find man.

IP: Logged

bjorn
Pilot
posted 05-02- 05:16 PM     Click Here to See the Profile for bjorn     Edit/Delete Message   Reply w/Quote
mposis,

Not so sure that that is it, although it is worth a try. My gear pistons do get their contact points activated when the wheels are detached (that's another exception that I forgot to mention, onChildDetach seems OK too.)

Do you have inertia for the pistons, though, or some other physical property like, at least, mass? If not, that's probably it.
_
/Bjorn.

IP: Logged

mposis
Pilot
posted 05-02- 10:01 PM     Click Here to See the Profile for mposis   Click Here to Email mposis     Edit/Delete Message   Reply w/Quote
bjorn,

I will try it, I just copied the properties of the original FW190A and it did not have any mass. Maybe that is why when a plane explodes you see pieces that just keep flying around. We need to make them disapper right away or put mass on them so they fall to the ground.

IP: Logged

All times are CT (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Fighter Squadron Information Center

(This site Copyright (c) 1999 Inertia LLC)

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c