posted 04-30- 11:29 PM
Bryan, Hippie:How hard would it be to create a plugin for OPS and/or AC3D that would do the following:
1. Export as terrain (dicer). This would take a terrain as one object and tile it into a terrain sm file made of the LOD mesh tiles named correctly. It would also set the proper supertexture name for the texture and map each square correctly.
2. Import as terrain (un-dicer). This would take a terrain sm file with its LOD tiles and weld them into one big terrain objecr. No texture mapping functionality.
Here is my thinking about how to create a new terrain from scratch.
1. Create a rough texture map of the entire terrain to show roads, rivers, etc. This woudl be maybe 1000 X 1000 pixels.
2. Create a flat square terrain in a 3D editor and map the new terrain texture to it.
3. Edit the new 3d object to match the texture, adding small hills, river beds, raised roads, etc.
4. Save your work 
5. Export the object as mentioned above, specifying how many tiles to dice into. The result would be an SM file containing the square LOD tiles of your terrain, each mapped to a non-existant superTexture tile texture file using the correct naming convention.
6. Now take the rough terrain texture you created and transfer it to a high rez graphic - full size. (this could have been what the rough image was derrived from).
7. Dice the image using the parsoft dicer.
8. Now you have a new terain! Just add trees, airfields, ect.
Does this sound very hard, medium, easy, impossible? 
Also a walk-thru mode in OPS would make positioning trees, etc. much easier.
Is this a good approach, or am I way off?
I could also see a tree placer app. It brings up a top view of the terrain. You click on points and it adds file references to trees, placing it at the correct height to intersect with the terrain elevation.
Making a new terrain would be killer fun 
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-Sv =FC=
WWI in SDOE!