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Author Topic:   invisible pilot
bjorn
Pilot
posted 04-30- 04:30 PM     Click Here to See the Profile for bjorn     Edit/Delete Message   Reply w/Quote
I've seen on occation that the pilot becomes invisible. He's there, he manouvers his plane, but he cannot be seen.

On other occations I've noticed that when you jump, there's no parashute, or it's there, but not attached to the pilot.

I've examined the pilot .sm files, and I cannot understand how these can be. Ideas anyone?
_
/Bjorn.

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jedi
Pilot
posted 05-01- 12:21 AM     Click Here to See the Profile for jedi   Click Here to Email jedi     Edit/Delete Message   Reply w/Quote
A pilot edited in OPS v1.0 will lose his chute. It shifts the obRopePts property so that the chute is not connected to the pilot. It can be edited directly to repair it. I haven't checked it out using the latest OPS version.

Not sure about the disappearing pilot tho. That's usually due to something getting screwed up in a parfile, or somebody's "custom" pilot having the same name as a generic pilot, but with texture references that point to the wrong place I think.

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--jedi--

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Laika 801
Pilot
posted 05-01- 11:17 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Yes, a pilot opened and saved (with or without changes) in OPS V1.2.0 results in a "buggish" pilot - no chute and the flight behavior (at least for the I16) of the plane gets changed. Compare a "fresh" pilot.asc with an "opened-and-saved" one. Somehow some things are mixed up. Not sure with OPS V1.2.1

LK

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charmstar
Pilot
posted 05-01- 05:32 PM     Click Here to See the Profile for charmstar   Click Here to Email charmstar     Edit/Delete Message   Reply w/Quote
the pilot level 1 LOD is usually blank, but its switchin distance should be 9 or something, so you shouldn't notice it. I still think we should change the level 1 LOD though, because SDOE uses the level 1 LODs for hit detection (i've heard).

charm

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