posted 04-28- 01:17 AM
The FPS hit seemed to be the number of Models rather than anything else. Before I made the 3x3km tile (which is 3x3 DEM samples) it was 1x1 km, and had the same FPS hit at the same number of models, if that makes sense. What parts of the world can you get easily at higher resolutions? All the ones I found were US areas which I wasn't that interested in. Hopefully this new mapping project thats happening at the moment will mean the current restricted Hi-res stuff will filter down.You can probably make the Tile as big as you want. There are a couple of things that might go against this:
1. I think distance culling of terrain is model based rather than a standard cliping fustrum i.e. a whole Model is culled when is is X miles away from the view point. Really large models would worsen the granularity of the far clip. Not sure about that but when I had my fog settings all mucked up it looked that way.
2. With the texture size limited to 256x256, and since you can only use 1 supertexture per model, and since I doubt all of the textures required would work individually defined... The resolution would suffer greatly. I was thinking maybe a concept of sub-supertexture or something, but of couse that would require SOS or a benevolent Inertia coder.
If you really want to experiment I can send you the DEM2SM source and you can play. I commented the actual height mapping out since it had a little problem and wasn't really required to test actual sizing or terrains. I think 80x80 mile which is about 128x128km might be OK. It will take a while to load but 300x300 was tolerable, albeit a "get a coffee and relax" kind of wait
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Then again, someone with a better PC than mine might find that its all a non-issue anyway 
[This message has been edited by Bryan Russell (edited 04-28-2000).]