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Author
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Topic: Shading questions /Jonny Ow plugin usage ?
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Laika 801 Pilot
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posted 04-27- 05:01 PM
I downloaded the plugin and did some small tests. Export from .max to .obj seems to work fine. But OPS didnt shows me any object when I try to replace a lod. Whats the matter with that ? I found out that smoothing/shading is the most hated fcking job of the millenium. So Bryan don't sit on your arse the whole day doing nothing - make the VRML plugin working Sleep ? No you dont need sleep ! But I do.
LK IP: Logged |
Spanky the Mad Dog Pilot
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posted 04-27- 05:34 PM
Spanky here... LOL I feel your pain Laika. Its going to be cool to get rid of one more problem with the plane making process. The more stream lined it gets the more motivated to make planes I am.
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Nat Pilot
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posted 04-27- 06:33 PM
you think you got problems.. try building a whole new terrain with those damn shading problem!!! I got some wicked stuff in mind, but until the shading problem is fixed there's no point in doing it...I'm going to make a completely "fantasy" terrain.. high mountians, tight/deep gorges, almost like corridors between mountain ranges to fly and hide in, it wont be realistic terrain.. but imagine the fun blasting through tight mountain passes after the guy in front.. turning left or right to screeam through a different gorge to try and loose a guy on your tail... thats gonna be fun! when we have the vrml plugin anyway lol IP: Logged |
Spanky the Mad Dog Pilot
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posted 04-27- 08:55 PM
Spanky here.. NAT i can't wait. I have a challenge for ya. Make a tunnel we can fly though. Or a large land brige like you see in american deserts. IP: Logged |
Robert Pilot
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posted 04-28- 09:17 AM
Maybe Iīm stupid,but...What is this smoothing/shading problem? Iīve read sometimes when people show pics of planes theyīre doing that they, or someone else points out that "the smoothing problem needs to be corrected". Is that those shadows that seems to be in the wrong place on some models? Bryan said something like that about his Heinkelīs fuse. Does it show in the 3D editor as well? Or just in OPS/SDOE? And what do you have to do to get rid of it? Sometimes you canīt get rid of it, right? I just want to know so that I know what to look for, now that Iīm trying to learn this noble art of plane making myself.(Iīm really trying guys, I promise, thatīs why all the questions)  /Robert [This message has been edited by Robert (edited 04-28-2000).] [This message has been edited by Robert (edited 04-28-2000).] IP: Logged |
Nat Pilot
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posted 04-28- 09:51 AM
you'll only see it in SDOE, not in OPS, and sometimes what looks OK in SDOE under D3D looks crap in Glide.. so you really should look at it using both display driversIP: Logged |
Laika 801 Pilot
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posted 04-28- 11:35 AM
Hmm - still don't know how to use the plugin - Bryan are you sleeping again ?  To be serious - Robert, getting the shading/smoothing right is hard or even impossible with the MAX2OBJ plugin. Somehow it screws up the normals and the results are those ugly "shading-gaps". I suggest not to try (and lose time) to get the shading right yet (if you got problems with it). There is still much other work with your plane right ? Once the lods are in the right place its easy to replace them later with "better" ones. To see the "perfect" shading/smoothing in your 3DPrg, just attach all objects together and weld the single elements (like the up and downside of a wing) together. Smooth the result and render it. IP: Logged |
Bryan Russell Pilot
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posted 04-28- 11:41 PM
LK: If you install it right it will show up as a second OBJ filter in the export list. I think its called Wavefront, as opposed to a longer description for MAX2OBJ.IP: Logged |
Laika 801 Pilot
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posted 04-29- 02:12 AM
Installation is right, I can export to .obj format with the plugin. I end up with an .obj file and no .mtl file (like he described in the readme), so the installation should be right. The problem is the resulting .obj file, somehow I cant get it into OPS, I guess it has something to do with the materials/textures ? Are there some (manuall) changes necessary ? IP: Logged |
Bryan Russell Pilot
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posted 04-29- 07:29 PM
If the OBJ file is well formed then OPS should at least show a directory of the objects. Material stuff isn't required to import. If OPS can't find a material file then it will use the texture etc informatrion from the first poly of the LOD that is being replaced. This means that for LODs where there is only one texture/colour and you have already imported it using the MAX2OBJ plugin then you can fix up the shading using the J. Ow plugin with out problem. IP: Logged |
Robert Pilot
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posted 04-30- 08:56 AM
Well Laika...I do have problems with the shading... I have no shading at all on my plane. Iīve asked for help about this, and received many tips, but none seem to work for me. My plane is just evenly lighted, it has no shading at all . /Robert IP: Logged |
Laika 801 Pilot
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posted 04-30- 12:51 PM
Robert - I think I missed your asking for help (or not?). Not sure what could be wrong.Plane is textured ? Normals are exported ? BTW - In OPS is an option where you can shading on/off. LK IP: Logged |
Tailslide Pilot
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posted 04-30- 01:58 PM
Robert, make sure you have 'export normals' checked when you export to .obj format from max. TS
------------------ Patch It! TS Aircombat
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Bryan Russell Pilot
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posted 04-30- 08:27 PM
I have found the MAX2OBJ plugin you must have a material with a texture applyed to it, and maybe even mapped, other wise you will get no shading at all. IP: Logged |
Biggles Pilot
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posted 05-01- 12:42 AM
NAT: so, with your terrain you could have races through on net! Kinda like 'Plane Crazy' only it would be worth playing!IP: Logged |
Robert Pilot
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posted 05-01- 03:17 AM
This is what Iīve done:1.Textured in Max (followed DanWīs example) 2.Exported with "Normals","Texture Coordinates", "Use materials" and "Create material library" checked.(What does that last do?) 3.Imported in OPS.The texture shows up but itīs not shaded. Not ingame either. 4.Bugs everyone here with my questions  What I came to think of yesterday was that I donīt "smooth" my objects in Max. Could that be it? So I tried that, no difference.Or am I wrong here? Laika, I take it you mean Gouraud shading? Yes, I have that option on. All the other planes look in OPS just like they do in the game,with textures and shading. /Robert IP: Logged |
Bryan Russell Pilot
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posted 05-01- 07:29 AM
Is it shaded in MAX? If you open the OBJ file in wordpad or something does it have lots of lines starting with vn, and lines that look like:f 1/2/3 4/5/6 7/8/9 The actual numbers aren't important just the structure. That should all be there given the options you selected, but doesn't hurt to check the basics out. P.s the create material library option creates a file called name.mtl that contains the textures and colours referenced in name.obj IP: Logged |
Robert Pilot
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posted 05-01- 09:37 AM
Yes, Bryan, they haveIt says v -1.2 0.3 0.4 etc vn 0.1 1.0 0.0 etc or vt 0.0 2.3 3.4 etc and f 1/2/3 1/2/3 1/2/3 etc Does that sound OK? Thanks/Robert IP: Logged |
Bryan Russell Pilot
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posted 05-01- 12:24 PM
I assume they are not the right numbers, otherwise it is seriously f**ked up  Is that the right precision i.e. 1.2 rather than 1.2345. If it is try changing the num. digits thing in MAX2OBJ to 5, do it both in the main dialog and the material dialog. Its possible that the normal co-ord are being rounded up. This would also effect texture co-ords as well. Now that I mention it I seem to remeber that the default setting for this in MAX2OBJ was no good, and did cause some problems. IP: Logged |
Robert Pilot
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posted 05-01- 04:32 PM
No, BryanThose are not the correct values, I just typed some numbers in. (Of course to me they donīt look f**ked up, they have a very close rescemblance to the ones I learnt in school ) Seriously, I changed the num. digits since you implied that could have something to do with it. And now they look OK. Yes! Before that, when I exported and then imported to check if everything was OK, I saw that my objects had become all messed up. But not now  Theyīre still not shaded though , but I guess there must be a solution to that too. You asked if they are shaded in Max? If they areīnt will they still look "blocky" even in a rendered Max scene? They do look blocky, before I "smooth" them, then they become nice and rounded in the rendered scene. You see, I havenīt really understood if that("smooth") is what Iīll have to do to all my objects for them to be shaded in OPS/SDOE. BTW, you said you think an object needs to be both textured and mapped to be shaded. Whatīs the difference between textured and mapped? Forgive me for all my, I guess, very basic questions, but I really wanna get a hang on this. Thanks for all your help/Robert [This message has been edited by Robert (edited 05-01-2000).] [This message has been edited by Robert (edited 05-02-2000).] IP: Logged |